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jungle, assassin

Ozo

jungle, assassin

Ozo

Quick and nimble, Ozo leaps from hero to hero as he bounces around the battlefield. He is at home in the center of a chaotic fight where he can deal large amounts of area-of-effect damage. Remember to build defensive items to maximize the amount of time he can stay in combat.

Ozo Stats

Hit Points(HP)

780 (+95)

HP Regen

Energy Points(EP)

350 (+27)

EP Regen

Weapon Damage

80 (+7)

Attack Speed

1 (+.033)

Armor

20 (+6)

Shield

20 (+6)

Attack Range

1.7

Movement Speed

3.3

Abilities

CARNIE LUCK

Heroic Perk

CARNIE LUCK
Expand

Ozo receives 10%-30% additional healing, barrier and fortified health from all sources. (This does not affect health regeneration.)

THREE-RING CIRCUS
THREE-RING CIRCUS
Expand

Ozo performs a three-hit combo with his ring. Each part of the combo is a separate tap within a 5-second window.

First hit: Ozo thrusts his ring forward, damaging the target and other enemies in front of him.
Second hit: Ozo dashes through his target and deals damage.
Final hit: Ozo spins, damaging all nearby enemies.
Each hit deals weapon damage and triggers basic-attack effects. Ozo heals for each enemy damaged by any of these hits, with hero damage granting a greater heal.

ACROBOUNCE
ACROBOUNCE
Expand

Ozo hops onto the head of a nearby target (enemy, ally or creature), slowing it by 60% and damaging it. While Ozo is airborne, quickly tap a nearby target to bounce off one head to the other. Three hops maximum. The final hop deals increased damage. If Ozo hops at least twice, he’ll get a burst of move speed. Reduced crystal scaling vs. minions.

BANGARANG
BANGARANG
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Ozo charges up before tumbling to a targeted enemy hero. If he reaches the target within 1 second, he deals damage, stuns for 0.5 seconds and flips the target over his ring to behind him. While tumbling, Ozo will knock aside and deal reduced damage to all other enemies in his path.

The Gythian Wall Lore
The Gythian Wall
Chapter 3

The Gythian Wall

An adventure featuring the limited-edition Night Shadow Taka skin …


THE GYTHIAN WALL

 

After two nights and days astride the wide-backed pangomoose, the slowest beast of burden imaginable, the courier can see Gythia’s twinkling lights in the dark distance. Home: just a steep, winding hike down the inside of the wall and an hour’s ferry away. His thighs ache from straddling the saddle; his temples throb with exhaustion; the thought of his mother’s squid ink pasta floods his mouth with saliva.

And he can’t get through the gate.

“No night shipments,” says a guard. “Post-war regulations.”

“This is a special delivery. I am expected,” insists the courier, pointing at the blue flag of the couriers that droops from the pangomoose’s saddle.

“Turn around, friend,” replies another guard, expressionless behind his helm.

Four meters above the gate, an assassin stands flat against one mirror-smooth obsidian glass spire of the Gythian Wall, the weapons in his fists emblazoned with the crest of House Kamuha, souvenirs from a lost time. He does not understand the conversation between the courier and the guards. In Gythian, the assassin knows these words:

I, You
Hello, Goodbye
Yes, No
Yours, Mine
Have, Be, Understand, Kill, Go
Who, Where, What, When

He does not need anything else, especially whyWhy is not his problem. Where he goes, he learns these words and leaves why to the Employer.

How is his problem.

The courier pulls at his ear with annoyance. This is the Gythian Wall’s only opening, the section blasted out by the Technologist rebels during the civil war, now a legal trade entry to the city. There are other passages through the wall, littered with the bodies of explorers gone mad in the mirrored black maze. In the dark night, one misstep could cast him over the sheer cliff drop into Bladed Bay, where razor sharp spires protrude from dark waters.

“Please, this is a peculiar circumstance.” The courier rummages through the pack on the pangomoose’s rump, producing two blades; with the flick of a switch, the metal blazes alive, molten metal flashing and spitting. “I admit I am not a courier, but the Cartographers’ Guild expects this delivery by dawn.”

The Employer provided the assassin with a decade-old version of the guards’ armor, but his mask is all tech, with a power-cooled respirator mask and night-vision eyepiece. He does not need to understand the conversation. He understands those blades, flaming eerie green through the infrared lens.

Four guards, all rushing to open the gate. One over-armed wild card. One tired, underfed beast of burden.

His tongue sucks up onto the roof of his mouth. He slides his weapons back into their sheaths, silent, knees bending, anticipating the big spring, breath slow.

The assassin jumps, landing with the toes of one foot on the pangomoose’s head. Before the courier can react, the assassin has side flipped over him, his tail whipping in a spiral. He snatches the hilts of both blazing blades from the untrained hands of the courier, whose terrified face glows green.

“Mine,” says the assassin, and pushes one molten blade down between the courier’s left clavicle and shoulderblade, incinerating the man’s heart.

When the guards turn away from the gate, only a shadow remains behind the blank-eyed courier, who slides sideways off the pangomoose to a heap of burning flesh on the road. A shadow, and the one thing left in the courier’s pack: a leatherbound journal bearing the compass insignia of the Cartographers’ Guild.

To be continued…


 

Ozo Abilities Reveal & New Lore!
Chapter 2

Ozo Abilities Reveal & New Lore!

 

 INTRODUCING OZO!

Quick and nimble, Ozo leaps from hero to hero as he bounces around the battlefield. He is at home in the center of a chaotic fight where he can deal large amounts of area-of-effect damage. Remember to build defensive items to maximize the amount of time he can stay in combat. Read about his abilities below.

header_features_new

HEROIC PERK: CARNIE LUCK

Ozo receives 10%-30% additional healing, barrier and fortified health from all sources. (This does not affect health regeneration.)

THREE-RING CIRCUS

Ozo performs a three-hit combo with his ring. Each part of the combo is a separate tap within a 5-second window.

  • First hit: Ozo thrusts his ring forward, damaging the target and other enemies in front of him.
  • Second hit: Ozo dashes through his target and deals damage.
  • Final hit: Ozo spins, damaging all nearby enemies.

Each hit deals weapon damage and triggers basic-attack effects. Ozo heals for each enemy damaged by any of these hits, with hero damage granting a greater heal.

ACROBOUNCE

Ozo hops onto the head of a nearby target (enemy, ally or creature), slowing it by 60% and damaging it. While Ozo is airborne, quickly tap a nearby target to bounce off one head to the other. Three hops maximum. The final hop deals increased damage. If Ozo hops at least twice, he’ll get a burst of move speed. Reduced crystal scaling vs. minions.

BANGARANG

Ozo charges up before tumbling to a targeted enemy hero. If he reaches the target within 1 second, he deals damage, stuns for 0.5 seconds and flips the target over his ring to behind him. While tumbling, Ozo will knock aside and deal reduced damage to all other enemies in his path.


OZO AND ‘RED LANTERN’ KOSHKA LORE:
“THE RED LANTERN FESTIVAL”

By SugarVenom

“Wait up, Ozo!”

Mad blue sparks flashed from Ozo’s ring as it bumped down the cobbles of the Undersprawl’s main avenue, Ozo in its center, Koshka dashing doubletime after him in her prettiest red party dress. Red lanterns cast a charming glow on the dingy neighborhood, and paper cutouts decorated the windows of even the roughest taverns. Ozo spun to a flourished stop by the minion pens at the city gate. “I win!” he cried. The minions clapped.

Koshka caught up and gave Ozo’s nose a pinch. “It isn’t impressive if you ride in the ring!”

Ozo hooted laughing, crouching among the fragrant kumquat trees that grew by the fence, his tail flicking. “Don’t be jealous that I’m faster. And can jump farther.”

“You cannot,” said Koshka as she hopped the fence to the minion pen. “No one jumps farther than me. Come now, sweeties, it’s festival time!” she crooned at the minions.

“Can too. I can jump this whole city in one leap. And I’m stronger than all these minions put together. My ring weighs more than two elly-fants. Just try.” He held his ring out over the fence.

“What’s an elly-fant?” Koshka ignored the ring; the minions grunted and shoved their noses into her palms as she handed each a red envelope. “Don’t be rude,” she ordered, bopping one greedy beast on the noggin. “Open it over there.” The beasts crowded in a corner away from her, tearing open their envelopes. Two shiny gold coins dropped out of each. The minions tried to eat them.

“I can transform into anything,” bragged Ozo. “Guess what I am!” He paced back and forth along the fence on all fours, meowing.

Koshka giggled. “That’s nothing. I can pretend to be a girl.” She stood up on her two feet and pranced around the pen, her chin jutted up, and murmured in a breathy voice, “Look at me, I’m a princess. I like peanut butter.”

“I can summon the wind!” cried Ozo, then puffed out a big breath at her.

Koshka stumbled as if blown backward. “Whoa. Just for that, I’ll summon the rain.” She stuck out her tongue and blew a big zzzzrrrrbbbt at her monkey friend.

Ozo jumped away right in time, throwing down his ring and standing in the middle. “Well I can cast a protective barrier. Nothing can get me in here!”

Koshka wiggled her bum and shot forward on all fours right at him, leaping over the ring. “I’m way too strong for your dumb barriers!”

“You’re powerful,” said Ozo, “But I bet I can fit more kumquats in my mouth than you can.”

The pair dashed for the kumquat trees and jammed the fruit into their mouths, counting until the numbers were just muffled syllables. Koshka had to concede the victory to Ozo when her lumpy cheeks filled to bursting.

“Okay, okay,” said Koshka, chewing up the last of her mouthful. “But I can do a magic thing.”

“Nuh uh. You don’t know magic.”

“I know a thing,” she said. “Watch.” She scooted up close to Ozo and looked at his face. Her fingers slipped behind one of his ears. “Look what I found!” she announced, and held up a melon candy.

“Whoa,” whispered Ozo in awe, taking the candy. “You do know magic.”

“Happy Red Lantern Festival,” she said, hugging his neck, and the two sat and ate candied fruit together, watching the lanterns glow red on the cobbles as the sun set.

The End.

Read more Ozo Lore: ‘Showoffin!’


awalltooINSIGHT ON OZO’S ACRO-BOUNCE ABILITY FROM SUPER EVIL SENIOR GAMEPLAY ENGINEER AWALLTOO:

Ozo’s Acro-bounce started with something I wanted for Blackfeather: an in-and-out, lunge-to-an-enemy and dash-back-to-an-ally ability. It felt like a natural fit for Ozo, because monkeys are agile and nimble, but since Ozo is a bruiser, we reversed it: instead of in-and-out, the first was a leap to an ally and then a leap to the enemy. He could use it to reposition, get back to his target, or gap close quickly. Unfortunately, our first try was clunky and prohibitively hard to use because it required four taps.

Right before Christmas, I was driving home and it came to me: what if there was a way to make it work in fewer than four taps? Preselecting a target could make it three taps. Could we do two? What about one? We came up with a bunch of ways to reduce it for more accessibility and tried out a one-tap version: he found the closest ally to his target and automatically bounced.  This was cool because he could bounce off of an ally to reach an enemy who was otherwise out of range, but problematic because you didn’t really have any way to control where you went, so it didn’t really work out either. This left us with two extremes: our original problem was too many taps; our new problem was too little control. We knew we had to strike a balance between them.

After some more brainstorming and iteration, we wound up with an ability that took two taps to activate, but only one more for each additional target. Because you could queue up more bounces with just a single tap, it meant that you had time to control your trajectory as you were moving, and that felt great. At first, it was buggy and unreliable and people complained, but they only complained because it wasn’t doing the advertised thing.  When it worked, people loved it and had a blast. That was when I knew we’d found something with a lot of potential. From there, we fixed the tech problems, spent a lot of time polishing and tuning the ability, and it became the iconic part of his kit that it is now.

It was Chainsaw’s idea to let Ozo earn one gold coin for the bounce. The minute I tried it, I knew it was a winner.  And as an added bonus, it only took two lines of code.

Ozo Lore: Showoffin
Chapter 1

Ozo Lore: Showoffin

 

Vainglory’s acrobatic monkey is rolling into the Halcyon Fold!


SHOWOFFIN

 

Knuckles throws the townie kid outta the Mister’s wagon and us Carnie Kids, who know better than to bother the Mister, sit off aways chortlin.

“Stupid kid thinks he’s gonna join the carnival?”

“Maybe he’s a juggalah or a rope walkah?”

“He can’t do nothin.”

The townie’s just a scruff of a thing, skinny and short, ‘bout eight years old. He snorks his snot-nose and glares at us. “I can do stuff,” says him, and opens up his hand. Knuckles’ watch gleams on his palm.

Us kids consider deep the consequences of having Knuckles’ watch in our possessions.

“Aight,” says we, “you can do a showoff.”

We take the orphan over to the outskirts, the small tops and wagons with the geek displays. Us not in town selling townies firecrackers and lifting wallets are wrangling glo-glo-girls into the red lanterns that’ll be strung up for tomorrow’s Red Lantern Festival. Townies line up early at the gates cuz the carnies throw the best bash, plus out of town you can’t get nabbed law-wise for possessing explosives.

“Most important thing you gotta do to be a Carnie Kid,” we tell the orphan, “is showoffin.”

“Rules for showoffin are, don’t be boring, and all stories are true.” We nod along with the sacred words.

With a hella whoosh the ring rolls in, our boss danglin in the center by his tail, eye level with the little townie, us kids hollerin his arrival: Oz-O! Oz-O! Oz-O!

“One time I got hungry!” yells Ozo in the townie’s face. “So hungry, the sun looked like a delicious peach. So I bounced so high that I grabbed it right out of the sky. But everything went dark, so I threw it all the way back up!” He kicks off and hunches down by the townie kid while his ring settles. “Your turn.”

The townie kid sucks on his lip. “I … uh … well … I stole a … a …”

“Boooooring,” calls one of us, then more, then the whole choir. We don’t have time for stutterererers. “Boooooring!

“My parents were giants,” says Ozo. We all hush and lean in, ’cause not no one showoffs like Ozo. “Bigger than the big top. I was the giantest monkey baby in the world. But one morning, Dad ripped a fart that blew away a whole village.” He pauses while we giggle. “Unlucky for us, a wizard-woman in that village was so mad, she cast a spell that shrank me all the way down to this. Momma couldn’t take care of me no more without crushing me, so she gave me to the carnival.” Ozo’s fuzzy head shakes so sad that we are all sad too. “But she left me her wedding ring,” whispers Ozo, and holds up his ring.

“Daaaang,” says we, clappin.

“My dad ran off,” blurts the townie orphan, “and Mom cleans houses.”

“Oh yeah?” says Ozo, spinnin the ring under his palm at his long, long arm’s length. “Well my dad was the pet of a raja. The raja wanted a son sooo bad that the rana got pregnant with my dad, hoping the raja wouldn’t notice.”

We all bust up, but the townie kid’s got a sourpuss. “You said your parents were giants,” he sputters.

“Did I?” Ozo shrugs and looks up to the sky, starts hula hoopin so we’ll watch all mesmerized. “True story is, I never had no parents. I was born from a magic banana. Ate my way out and fell off the tree, all alone.”

“None of that’s true,” cries the newbie.

The townie gets shoved for that. “All stories are true, buttnugget!” we yell, and we’re about to riot, but Ozo throws his ring out, knockin the townie down flat on his snot face. Ozo hunkers down over the kid with his head cocked sideways and says something real quiet. The closest of us lean in.

“Wish I had a momma to sit home worried about me,” he says. “Go home.”

“Yeah, go home to your mommy!” we say, draggin the townie off to the gates.

Ozo stays back to watch the decorations go up from inside his ring, hanging on with fingers and toes, rollin so the lanterns spin round and round, becoming glowy red circles.



Read more Ozo lore: ‘The Red Lantern Festival