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Tony’s Rise: Ghostwing Attacks!

  • Vainglory
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  • Feb 24, 2018

Huge eggs mean huge monsters. You don’t mess with monsters! You run straight to the cave’s opening right as a giant, white, winged beast blasts through the clouds and flies straight at you.

You flank around to her side, duck under one pearly white wing, and swing up onto her back. Holding on for dear life, you soar through the air on the dragon’s back, too petrified to scream.

The dragon lands hard on Sovereign’s Rise and you tumble off right at the feet of a tall lady holding a big shield. Her cocked eyebrow makes you feel ashamed of your fright.

Three others are assembled behind the tall lady: a lady with a bow, a dashing blonde man with a sword and a huge river troll.

You roll your shoulders back. “I’ll finish off this dragon, my lady,” you announce.

“Is that so?” She smiles and leans on her shield. “We’ll watch from here.”

You take a deep breath, barrel forward and flail your power punchers into the dragon’s snout. She is not pleased. You stop, drop and roll away from the ensuing flame-ball but catch a swipe from her claw that slices up your tactical vest and leaves a long trail of blood on your chest. You crawl out coughing up noxious smoke.

“Point one for Ghostwing,” says the woman, lifting her shield. “Now we all go.”

A bubble of magic forms around her as she sprints into the danger. Energy arrows fly into the smoke. The troll jumps, shaking the ground when he lands. The swordsman lunges into the fray with a glorious steel flash. You can’t just lay there! Get up!

You jump back in, twist, and slam a spinning backfist into Ghostwing’s face. Dragon scales fall to the ground as another barrage of fireballs explodes from her mighty jaws. With the dragon’s attention on the shield lady, the others pierce, shake and slash the rage out of the beast. You deliver a final uppercut to the dragon’s throat that makes it cough smoke. At last Ghostwing whines, lifts into the air, and escapes.

Victory never felt so good. You’re literally glowing! The cut on your chest seals right up.

“Let’s fight more things!” you yell.

The shield woman sighs and smiles. “Come. There are always more… things… to fight.”

THE END

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Tony’s Rise: Princess Pinkerton

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You pick up one of the eggs – careful with those power punchers! – and make your way to the cave’s bright entrance. Just in time, you duck away from a giant shadow passing over the peak. The flying figure cuts through a cloud. It can’t be, but it is. It’s a white dragon! With renewed awe, you stare at the egg in your arms. It’s pink and pretty… and it’s yours.

Avoiding the shadow, you hurry down the path and, after sunset, away from Mont Lille forever. You hide away in a wild forest where you make your home with your little dragon friend, Princess Pinkerton.

THE END

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Tony’s Rise: Stow Away

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It isn’t easy to be sneaky with your power boots on, but the goblins are so busy picking one another’s noses that you are able to make your way below the deck. You wedge yourself between two crates marked EXPLOSIVES as the ship floats herky-jerky away.

When you hear ravens circling over the ship, you know it’s time to make your exit. As soon as the ship swings close to a peak, you jump off and roll, crash landing outside a cave.

The cave is the perfect place to hide from the ravens. You creep inside and sit on a round rock to wait.

The rock wiggles under you.

You pop up, startled. Wait – this isn’t a rock. It’s patterned and warm. It’s an egg. And there are more. Lots more. This is a nest, you realize. A nest belonging to something huge.

To take an egg for yourself, tap here.
To get away as fast as possible, tap here.

Tony’s Rise: The Airship

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Charged-up crystals can mean only one thing: Churn. You don’t know why the dwarves are messing with Churn energy, but you won’t be a part of it. You march back to the Sanctuary just in time to see an airship careen through the clouds and land hard on the cobbles, giggling goblins rolling off the deck. Just the thing you needed to get out of here!

To stow away in secret, tap here.
To commandeer the airship, tap here.

Tony’s Rise: Nose Plug

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ALTERNATE FATE LORE


If these things can power up a machine, what could they do to you? You make sure no one’s looking before inserting a glowing shard into your nostril.

Solutions to equations that never made sense in math class appear in your mind, then burst into brilliant fireworks in colors you’ve never before seen. You understand, all at once, that everyone and everything is connected, and that love is the most important thing in the world. You wander off alone to contemplate existence.

THE END

 

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Tony’s Rise: Punch Out

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Nope, nope, nope. Crystal shards aren’t worth finding out what’s down there, especially since that scent is familiar. This pipe, you realize, is a siphon. That stink is Churn smog. And you’re sitting in an enclosed space with it.

A demolition dwarf is never in too tight a spot. You slam the side of one big metal power fist into the pipe. You can’t pull back to hit with any real power, but you’ve made a decent dent. You punch again and again until the pipe bursts outward. The Churn smog escapes with a little hiss.

The opening widens with every punch. You crawl out and punch through some rock. Little by little you tunnel out and then up, digging blind, choking on dirt and smog until you rise through into the rushing water running across the Rise.

You get right to work on Pippa’s assignment, ignoring the Churn energy that’s now leaking through the mountain and into the water supply of Mont Lille.

THE END

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Tony’s Rise: All The Way Down

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ALTERNATE FATE LORE


There’s nowhere to go but down. You slide slowly through the middle of the mountain into a cloud of glowing, noxious fog. Sniffing, you try to stop and climb upward – every demolition dwarf knows the smell of a dig gone too deep. But it’s too late: you’ve reached the pipe’s end and so you fall, landing hard on your bum.

A metal dome curves above with pipes protruding out of it. Below you is the lip of a well.

Trying not to breathe, you scoop up a bunch of the scattered, glowing crystal shards that you lost, race to the airlock, sneak outside, and duck into the first door you see…

…but it’s a supply closet. The shelves up to the ceiling are covered with cyborg parts. Dang! How’re you gonna get out of there without the engineers seeing you?
In a flash of genius, you grab stuff from the shelves and start duct taping it together. A motherboard here, some legs and arms there, a hard drive, maybe some extra RAM, and you have a slapdash distraction.

The makeshift cyborg crashes through the closet door, wielding your power punchers. It runs willy-nilly around the work space, punching anybody in its way. You duck under the DO NOT CROSS tape, all the currency you’ll ever need again in your pockets, the sounds of Pippa’s panicked yelling echoing through the mountain.

THE END

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Tony’s Rise: Into the Pipe

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It doesn’t smell great in there, and it’s dark, but the ticket to your retirement is at the bottom of that pipe.

You feel around inside the opening until you find the ladder rungs and ease yourself inside. Slow and steady, feeling your way, you descend into the blackness.

A face appears at the pipe’s opening, and then another face. Odd little furry, curious faces.

“Uh-oh,” says one face.

“Uh-oh,” agrees the other.

Going into the pipe was not the best idea, but it’s too late. Oofing with effort, the two furry guys lift up the ladder and drop it – with you attached. The last thing you see, before all goes black, is a new crystal being lowered onto the pipe.

You freefall, slamming into the sides of the pipe with large CLANGS, yelling for your mom. With your arms and legs spread out wide, you manage to slow your fall. Sparks fly as the metal punchers SCREEEEE against the metal pipe, and you stop, heaving for breath.

To continue down, tap here.
To punch your way out of the pipe, tap here.

Tony’s Rise: Tony Time!

  • Vainglory
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ALTERNATE FATE LORE


Your dreams of endless wealth have disappeared, but you stare at your punchers with newfound respect. All those years of being picked on. Being laughed at for not being as smart as the engineers. All that TOP SECRET tape. Now it’s Tony Time. You go marching down the lane, punching flowers and butterflies, even giving an ominous statue of a raven holding a sword a good whack. “Hey! Come at me!” you cry out…

…and something whaps you in the back of the head.

“Who wants some?” You swivel, but the only thing there is a gnarled old tree.

You bash your overpowered knuckles together. “Someone’s gonna get 1-V-1’ed,” you mutter, but then you get hit in the head again.

You spin with your arm out, dealing a sweet spinning backfist to the tree.

The tree yelps and smacks you back.

You have no time to register that the tree is hitting you on purpose, because another of its branches is whizzing toward you. You duck and uppercut the tree in its trunk, then again. Roots rise up from the ground and wrap around your legs but you punch and swing until the tree collapses into splinters and the roots fall away.

A red orb falls from the tree onto your head. You glow red. Your biceps swell inside the punchers. Filled with strength, you run off to punch every tree you can find.

THE END

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Tony’s Rise: Mmm, Beefy!

  • Vainglory
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You pop the heavy, clunky old battery out of your left puncher and plug in the little crystal shard. The puncher surges to life, almost shaking itself off your arm. With an evil laugh you give the crystal a gentle knuckle tap – and the crystal crumbles into a shiny pile of sharp, charged danger. The lady statue topples.

“Yes!” you yell. You’re rich! You’re wealthy! You’re independently secure! You have a whole pile of…

A pile of…

The crystal shards have disappeared down a wide-mouthed metal pipe in the ground.

To put those powered-up punchers to the test, tap here.
To go into the pipe after the crystal shards, tap here.