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‘Just Beginning’ to ‘Vainglorious’: Explaining Items Part 3: Defensive Items

  • Vainglory
  • |
  • Oct 27, 2016

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Are you new to Vainglory? Or, are you perhaps struggling to keep up with your allies and enemies? This series will bring new players up to speed and help those 0-10 players break the slump and start consistently succeeding. Here, we’re going to explain defensive and utility items. We’ve already covered red (weapon) and blue (crystal) items in earlier articles, which we recommend players read first.

Have you ever been frustrated by an enemy SAW riddling you with bullets? Or wondered how to detect an enemy Taka? Or maybe you’re flustered by an enemy Skye’s ability to flee from you? Ever wonder why, when you attack an enemy, it never seems to do enough damage — but when they attack you, you die nearly instantly? Then read on, dear reader, because you’re in the right place! Today we’re talking about defensive items. Defensive items, simply, are designed to help keep you alive by giving you more life and preventing damage.


SHIELD, ARMOR & LIFE

The fourth tab in the Item Shop is dedicated to defensive items. There are three types of defensive items: Shield (which is yellow in color), armor (which is bronze) and health (which is green). While all three will keep you alive for longer, each focuses on something different.

Shield, meanwhile, is designed to counter blue (crystal) items. If your enemies are using their abilities to do damage to you, buying shield is always a good idea. In order to determine what kind of damage your enemy is doing, you can tap on the Scoreboard icon in the right corner of your screen. That will show you what items your enemies have purchased. If your enemy has a great deal of blue (crystal) items, then buying something like a Light Shield is exceptionally important. This is called “counterbuilding” and is a core concept of Vainglory.

Armor makes every point of health more effective. It’s a great counter to enemies who are using red (weapon) items. The best way to explain how armor works is to use an example: Let’s say you have 1000 health and are facing an enemy who has bought exclusively red (weapon) items. If you have 100 armor, it’s as if you have 2000 HP.

Simply put, armor and shield makes your base health/HP last longer.

Green items increase your base health. Buying green items is good against both weapon and crystal damage because it will take more hits to kill you. If an enemy hero’s basic attacks do 50 damage and you have 300 health, you’ll die in six hits. But if you have 500 health, you’ll die in 10 hits. That extra health grants you extra time to defeat the enemy hero or flee — in both cases, keeping you alive for longer.


https://www.youtube.com/watch?v=NK3pC-_K_bY&feature=youtu.be

 

UNDERSTANDING THE TIER SYSTEM

As we’ve discussed in previous articles, you should think of purchasing items as purchasing ingredients; you want to have a powerful Tier III item in mind and then see what you need to buy first in order to get it. So, if you want to purchase that Fountain of Renewal — a great item to help revive the health of your team — you’ll first need to purchase a bunch of lesser items including an Oakheart and a Lifespring. Occasionally, you’ll have so much gold that you can buy both the ingredients and the final powerful item at once, but that’s probably an indication that you should have spent your gold a while ago! Better to increase your power in small steps than be weak for a long time and then have a massive power spike.

When you first start a game of Vainglory, you’ll start out with just enough gold to buy an Oakheart. An Oakheart is a Tier I item, meaning you can get it immediately without purchasing anything else. You’ll also notice that it’s an ingredient for several Tier III defense items in the game. After purchasing it, you’ll have the opportunity to upgrade it to a Tier II item if you have sufficient gold. In order to get more gold, you’ll need to kill minions, monsters and enemy heroes. The great thing about buying any lower-tiered item is that you’ll get the next tiered item in that progression at a discount — so there’s no downside in buying that Oakheart while you save up for that Tier II Dragonheart or Lifespring. Again, it’s always good idea to spend your gold.

So let’s say you’ve bought that Dragonheart. You now have 400 + health. That means you’re that much harder to kill AND if you’re roam/support, your healing abilities are that much more effective. We’ll talk more about who should be purchasing green items below.


WHAT HEROES BENEFIT FROM DEFENSIVE ITEMS

All heroes benefit from defensive items. Since there are three different types of defensive items, it is hard to generalize which heroes should purchase which. That said, roam heroes such as Lyra, Phinn, Adagio and Ardan benefit from green (health) items. As a roam hero, you want to buy items that help the team such as Crucible and Fountain of Renewal. It’s best to try to avoid things that are “selfish” that only keep you alive, such as Aegis.

Why do roam heroes purchase so many defensive items? Often, roam heroes like Lyra and Adagio have healing abilities that can bring their allies back from the brink of death. These healing abilities are based on their own life total. Essentially, by purchasing green items, they are not only augmenting their own health, but their allies’ as well.

Non-roam heroes also benefit from defense items, of course. How many defensive items you purchase, and which ones, largely depends on two factors: your opponents and your individual hero. If you’re a ranged hero, you might want to buy an item or two that is defensive oriented with at least one being a direct counter to your opponent’s builds. If you’re a melee, then you’re more likely to take damage and therefore should pick up two to three defensive items. Roam, in contrast, is usually buying five to six defensive items.


WHAT TIER III ITEMS TO BUY?

fountain-of-renewalFountain of Renewal: Currently, Fountain of Renewal is the most important item for team defense and is usually purchased first by nearly every roam hero. It grants a team-wide heal upon activation. The lower your team’s health, the more they’ll be healed. The great thing about Fountain of Renewal is that there is never a point in the game where they don’t need more health.


crucibleCrucible: Crucible is fantastic at blocking ultimates or large stuns. When Adagio is about to line up his ultimate or Celeste is about to unleash a core collapse or Joule is going for her rocket jump, Crucible can save the day. Tired of getting hooked by Phinn? Quick reflexes on Crucible is your answer.


atlas-pauldronAtlas Pauldron: Atlas Pauldron is used to reduce the attack speed of the enemy damage-dealer or harasser. Against an enemy Krul equipped with a Breaking Point? Then, Atlas Pauldron is the best item to counter-build. As soon as you see that an enemy has built a Breaking Point, build an Atlas Pauldron ASAP. But be aware that Pauldron is difficult to use — requiring you to activate it when virtually face-to-face with the enemy. While it counters anyone with high attack speed, you have to get close enough to use it. So usually only warriors, assassins and roam heroes will buy it.


AegisAegis: Aegis gives the player the highest amount of shield in one item. It also grants the player a Reflex Block to protect themselves from crowd control attacks.

 


metal-jacketMetal Jacket: Metal Jacket offers the highest amount of armor in one item and is used primarily to protect you from weapon damage. Keep dying to weapon damage? Buy a Metal Jacket or two. If remembering (or having the proper reflexes) to trigger Atlas Pauldron at the right time is too much, then this is the item to buy instead.


CONCLUSIONS

Everyone can buy defensive items, just remember the following:

  • Armor counters weapon
  • Shield counter crystal
  • Health makes you live longer but is especially important for roam characters
  • Roam heroes should buy a mixture of health, shield, armor and utility items
  • Fountain of Renewal, Crucible are high-priority purchases for the roam hero.
    Tier III defensive items all counter some enemy strategy. Experiment to see which ones work best for you!

As informative as any guide can be, there is nothing better than hands-on experience. Play a game with bots to try out the different defensive items in real-time. Maybe you find success playing Ardan and focusing on building a ton of health to keep you and your teammates alive, or maybe you feel better buying shield to counter an enemy mage. The combinations are endless, and learning what works best for you is part of the fun!

Check back soon for another ‘Just Beginning’ to ‘Vainglorious’ guide to playing Vainglory.

Gwen Hero Breakdown – Get an Early Edge

  • Vainglory
  • |
  • Oct 17, 2016

gwenMost heroes have to flee powerful crowd control abilities. Most heroes live in fear of being stunned, silenced or otherwise slowed. But not Gwen. Gwen can shake off negative effects, turning the tables in her favor due to her powerful Skedaddle ability. This “get out of jail” free card gives her a way to slip away from slows, roots, stuns and silences that no other hero possesses. Plus, her two blazing guns provide a perfect complement to her hit-and-run tactics. With her Buckshot Bonanza, she has one of the most reliable damage-dealing abilities in the game that also slows opponents — perfect for setting up the kill or ensuring her own escape. While not possessing the greatest range, Gwen has an intriguing mix of mobility and power. Read on to learn how to master this slippery sniper…

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HERO ABILITIES

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gwen-icons_passive_sizedBOOMSTICK (HEROIC PERK)

After not attacking for 1.6 seconds, Gwen’s next basic attack deals 30-115 + (50% bonus weapon power) additional damage. Attack speed reduces the time before this empowered attack becomes available.


gwen-icons_a-sizedBUCKSHOT BONANZA (A)

Gwen blasts enemies in the target direction, damaging all targets in a cone. Enemies hit by this ability are slowed and revealed for 2 seconds

 


gwen-icons_b_sizedSKEDADDLE (B)

When activated, Gwen instantly removes negative effects from herself and blocks further effects for a short time. Additionally, she gains a temporary burst of bonus move speed.

Passive: Gwen gains bonus move speed. This effect is disabled for a few seconds upon taking damage from an enemy hero, but it is otherwise permanent.


gwen-icons_c_sizedACES HIGH (ULTIMATE)

Gwen pulls an ace from up her sleeve and flings it in the target direction. The card deals damage to everything it passes through. The ace impacts and stuns the first enemy hero in its path.

 

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DUELING

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While Boomstick is a great heroic perk, when engaging with enemy heroes 1v1, you’ll actually do more damage stutter stepping. But, if you find yourself on the losing end of a battle, don’t stutter step in your retreat. Instead, wait for Boomstick to cool down, fire — and then run.

Her Buckshot Bonanza is one of the most reliable abilities in the game because of its large area of effect and guaranteed damage. But her range is somewhat limited. When you initiate against an enemy hero, you should get in range and attack with Buckshot Bonanza, which both damages and slows enemies. Then, Gwen should hit with her Aces High while the enemies are still slowed. While a powerful ability, Aces High is a slow-travelling projectile and therefore dodgeable. Combined with the slowing effects of the Bonanza, however, you increase the odds of actually hitting with Aces High.

Skedaddle is fantastic for getting a player out of bad situations by clearing CC debuffs and granting her a half-second immunity from further crowd controls (being rooted, slowed or silenced). She can also use Skedaddle to chase down enemies in order to finish them off. But be careful not to use Skedaddle and leave yourself in a vulnerable position. Without an escape route, Gwen can become a sitting duck.

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TEAMFIGHTS

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Gwen is a fragile character who prefers to be on the edge of a fight. Her Skedaddle has a long cooldown so it should really only be used in emergencies and to deal with major enemy crowd control.

Similar to her dueling strategy, Gwen players should use her Buckshot Bonanza + Aces High combo to secure a kill on the enemy carry. Alternatively, you can use this combo to peel for yourself. If you need to do more damage, you should stutter step. But if you need to be more mobile, utilize your Boomstick perk. If you’re using this latter strategy, then it’s recommended that you buy as much weapon damage as possible; stutter stepping will give you more constant damage output but being able to unleash a more potent attack every few seconds does have its benefits.

Let’s say you’re in a 1v2 situation not in your favor. This is a great opportunity to take advantage of your heroic perk. Stay mobile and fire back once the perk is ready. Once they’ve utilized a crowd control move on you, use your Skedaddle to escape. Alternatively, if you have vision, you can avoid an unfavorable fight entirely by using Skedaddle and heading back toward your turret.

If you’re part of a 2v1 scenario in your favor, then the same basic-attack principles for dueling and teamfighting apply: Use your Buckshot Bonanza to slow, your Aces High to stun and your Skedaddle to negate any slowing effects an escaping hero may throw at you.

While not recommended, Gwen can also build crystal items. Crystal items give her longer range but also a much slower rate of attack. Crystal Gwen strategies take advantage of her high movement speed and — through purchasing items such as Clockwork — the low cooldowns on her abilities. Essentially, Gwen’s approach to teamfighting is to stay far out and then run in and use her Bonanza to catch as many enemies as possible. After that, a Crystal Gwen should use her Aces High, and then Skedaddle away and out of range of retaliation. The benefits of this strategy is how well this utilizes her speed bonuses and the reliable and long-range damage-dealing abilities of her kit. The downside is that Gwen will be much less effective in sustained fights, so if she gets caught by Phinn’s anchor or some other enemy-slowing effect, she’s dead meat. Also, her heroic perk, arguably one of her best attributes, scales with weapon. It’s useful for last-hitting minions but with a CP build, it’s not going to help in the late game.


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WEAPON BUILDS

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sorrowbladeSorrowblade: A great pick for Gwen because it increases her base damage and scales with her perk.

 


breaking-pointBreaking Point: An item that offers more weapon damage over time and grants Gwen more attack speed. Plus, Buckshot Bonanza does weapon damage which gives you easy Breaking Point stacks.


tyrants-monocleTyrant’s Monocle: Want more damage per second? Then look no further than Tyrant’s Monocle. If you critical hit with your initial hit, you’ll have a very strong burst opening. Unfortunately, perk damage is not being amplified by critical damage.


bonesawBonesaw: If your enemy has a lot of armor, Bonesaw is a great choice. Plus, it will lower the cooldown on your heroic perk.



AegisAegis
: Since Gwen is fragile, having a reflex block is exceptionally useful.

 


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STRONG VERSUS

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ardanArdan: Ardan’s ultimate is easily countered by Gwen’s Skedaddle, letting you walk through the gauntlet.

 


krulKrul: Gwen can get away from his heroic perk or his ultimate but not necessarily both. With her Buckshot Bonanza, she can also slow him.


 

catherineCatherine: Gwen’s Skedaddle ensures she can’t be held down by Catherine’s silence or stun.


 


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WEAK VERSUS

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ozo
Ozo: Ozo has too many ways to close the gap between him and Gwen. He also has no abilities that her Skedaddle counters.

 


reimReim: Reim’s abilities at maximum rank have too much range for her to contend with. Baron, similarly, has too much range for her to handle.


 


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PRO TIPS

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  • Skedaddle gives you a move speed boost so long as you’re not being hit by enemies. So, you can use it to move to objectives faster.
  • Her Buckshot Bonanza ability will reveal stealth. If you want to check bushes, why not fire and see what stumbles out?
  • Hitting multiple heroes with Buckshot Bonanza will give you multiple Breaking Point stacks. So Breaking Point should be a high priority for nearly all Gwen builds.

Gwen Abilities & Splash Art Revealed!

  • Vainglory
  • |
  • Sep 30, 2016

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Gwen moves swiftly through the Fold, picking off enemies from a distance. She can shake off negative effects, turning the tables in her favor. Gwen is best played in the lane where she can earn gold and gear up for big fights.

Read on for Gwen’s abilities. …


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HERO ABILITIES

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gwen-icons_passive_sizedBoomstick (Heroic Perk)

After not attacking for a brief time, Gwen’s next basic attack deals additional weapon damage. Attack speed reduces the time before this empowered attack becomes available.


gwen-icons_a-sizedBuckshot Bonanza (A)

Gwen blasts enemies in the target direction, damaging all targets in a cone. Enemies hit by this ability are slowed and revealed for a short time.

 


gwen-icons_b_sizedSkedaddle (B)

When activated, Gwen instantly removes negative effects from herself and blocks further effects for a short time. Additionally, she gains a temporary burst of bonus move speed.

Passive: Gwen gains bonus move speed. This effect is disabled for a few seconds upon taking damage from an enemy hero, but it is otherwise permanent.


gwen-icons_c_sizedAces High (Ultimate)

Gwen pulls an ace from up her sleeve and flings it in the target direction. The card deals damage to everything it passes through. The ace impacts and stuns the first enemy hero in its path.


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VIDEO TEASERS

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Want to see more of Gwen? Check out the teaser trailers for this new hero:

https://youtu.be/hhFJZPBlXxk

https://www.youtube.com/watch?v=v_TgjbQF8_w&feature=youtu.be

 


Keep an eye on the in-game News section for more Gwen info and guides. Gwen will hit the Halcyon Fold in Update 1.23. 

Squid Ink: Explaining Opals

  • Vainglory
  • |
  • Sep 29, 2016

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In this regular column, Vainglory Senior Editor BicycleSquid highlights interesting, confusing, complex or obscure aspects of Vainglory. If you’d like to see a topic covered, let him know here.

Every time you start a new season, we want you to be excited for new, rewarding experiences. To that end, we introduced a new currency, Opals, which open up amazing opportunities for you to unlock Special Edition skins at whatever pace fits your playstyle.


What are Opals & how do I get them?

Opals are a super-rare currency that you may get from your Daily Chest and Season Chest. Use Opals to unlock Special Edition skins such as Moon Princess Celeste and Summer Party SAW.


How do I spend my Opals?

Visit the in-game Market and look for skins with an Opals icon and cost. Eventually, there will be a dedicated Opals section of the Market that only contains these Special Edition skins.


What Opals skins will be available and when?

So far, Summer Party Phinn is the only skin available to unlock with Opals. More and more Special Edition skins will be added over time, based on the phases below:

PHASE ONE: ICE PURCHASE

  • When a Special Edition (often seasonal) skin is first released, it will be directly purchasable with ICE.
  • That skin will also be placed inside the Season Chest. If you’re really lucky, you can instantly unlock the new Special Edition skin when you use a key to open the Season Chest!

PHASE TWO: OPALS MARKET (IN SEASON)

One update later (aprox. one month after release), the Special Edition skin will move into the Opals section of the Market and no longer be available for direct ICE purchase. At this point, the only way to get the skin is with Opals.

At this point, the skin is also considered “in season.” When a skin is first in season, it will be available at a significant Opals discount. I can’t stress this enough: If you can get a skin with Opals during its first season, do it!

PHASE THREE: OPALS MARKET (OUT OF SEASON)

When the next season launches, the out-of-season skin’s Opals cost may go up significantly. This may also vary from skin to skin. Note: A skin is only “in season” once; it won’t be at a reduced price again a year later.


Coming Soon: ‘Baewitched’ Celeste & ‘Pumpkin Spice’ Petal (Special Editions)

Vainglory has been cast into darkness by Petal’s eternal enemy, the Bleekos! Introducing the new Special Edition versions of ‘Pumpkin Spice’ Petal and ‘Baewitched’ Celeste — spooky new designs based on the original Limited Edition favorites.


What’s the difference between Limited Edition and Special Edition skins?

Seven Limited Edition seasonal skins were released in the past between Spring 2015 and Autumn 2016. These include fan favorites such as Gift-Wrapped Fortress, Pumpkin Spice Petal and Night Shadow Taka. Over time, we will be releasing new Special Edition versions of these skins that are distinctly different than the originals. And good news: If you already own the original Limited Edition skin, you will automatically get the new Special Edition skin at no additional cost!

Important note: These seven reissued skins only will skip the “direct ICE purchase” phase and go directly into the Opals Market upon release.

Moving forward, we will release Special Edition skins, often seasonal in nature. New Special Edition skins will follow the phases above, starting as a direct ICE purchase and then move into the Opals Market. So, your Opals can be used on any future Special Edition skin!


DISCLAIMER: EVERYTHING CAN CHANGE! 

The Opals system is brand-new, and we’re going to learn a lot over time and hear feedback from the Vainglory Community. What we’ve stated above is the current plan of record, but we may need to tweak — or even overhaul — the plan for Opals and Special Edition skins as we learn what’s working amazingly well and what’s not. Please do not consider any statements about Opals or Special Edition skins as forever set in stone. That said, we’ll do our very best to alert players well in advance if any changes are incoming.


Opals are already in the game! Go play and collect them now and save up for that Special Edition skin of your dreams.

‘Just Beginning to ‘Vainglorious’: Explaining Items Part 1: Blue (Crystal) Items

  • Vainglory
  • |
  • Sep 22, 2016

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Are you new to Vainglory? Or, are you perhaps struggling to keep up with your allies and enemies? This series will bring new players up to speed and help those 0-10 players break the slump and start consistently succeeding. Here, we’re going to explain crystal items, commonly referred to as “blue” items. Check back next week for our guide to red items.

You don’t want to bring a knife to a gunfight. So, you don’t want to bring the wrong item to the Halcyon Fold. Knowing what items to buy is pivotal to success in Vainglory. In simple terms: Items make you better. They make you run faster, strike harder, regenerate energy quicker and, in the words of Professor Snape: “put a stopper on death.” Not surprisingly, buying items is often the most confusing aspect of the game for new players. There are several different types of items — weapon, ability, defense and utility — that all have various advantages and counters.

If you find your hero can’t make a dent in another hero’s health, that might be because they’ve bought an item that counters yours. Similarly, if you’re befuddled by how an enemy hero keeps annihilating you with only a couple hits, you may not have the right defensive items or they may have vastly superior offensive items. We’ll start with the basics: weapon and crystal items.


WHERE TO SHOP

When a match starts, you’re already in your home base item shop. Here, you’ll have the chance to select your first items. The store has six tabs and starts in the “Recommended” tab. You’ll see your gold total in the bottom and this will increase throughout the game as you kill lane minions, jungle monsters and enemy heroes.

As a beginner, it’s always a good idea to just buy the recommended items as soon as you have the gold. As you move around the map, you’ll have many chances to kill stuff. Every time you kill something, you get gold — and gold is the key to your success. That’s because gold gets you items, and items make you more powerful. One of the biggest mistakes new players make is not spending their gold, so remember to shop often and use all of the gold you can!

Item recommendations are based on the hero that you’ve selected. So if you’ve selected Glaive, a warrior, the first recommended item is the Weapon Blade. But if you want to progress as a Vainglory player, you’ll have to move beyond recommended items. Vainglory’s recommendations for purchases don’t change based on enemy tactics, for example. It’s important you understand how items work so you can make intelligent purchase decisions based on your own character’s strengths and the strengths of your opposition.


CRYSTAL ITEMS

So what are crystal items? Crystal items make your unique hero’s three abilities more powerful. As an example, let’s look at Celeste, a mage hero. She has three abilities: Heliogenesis, Core Collapse and Solar Storm. These abilities all do a set amount of damage that items augment.

When examining an item, you’ll see that each comes with stats: “+20 CP”, “+50 CP”, etc. The best way to explain how crystal power (CP) works is to use an example. Let’s say you have a Crystal Bit. It’s an inexpensive item that you can immediately buy and is often a good purchase if you’re playing a mage. A Crystal Bit gives your hero +20 Crystal Power. If we look at Celeste, her Heliogenesis ability normally does does 120 Crystal damage. With the Crystal Bit, you’d do 140 damage. There are other calculations involved: what crystal ratios you have, what level you’re at, etc. But at its most basic, more crystal power means more damage with your abilities.


WHAT HEROES BENEFIT FROM BLUE ITEMS

Typically, the heroes that benefit most from blue items are spellcasting mages such as Celeste, Skaarf, Samuel and Reim. Heroes who focus on protection such as Lyra, Adagio, Ardan and Catherine also benefit from blue items. In Vainglory, most heroes are incredibly flexible and building blue items — even when not typical — can reveal surprisingly powerful playstyles. But for now, it’s best to focus on those heroes who most naturally and obviously benefit from lots of blue.


UNDERSTANDING THE TIER SYSTEM

Vainglory has some truly powerful items. Each of these items has ingredients that need to be purchased first in order to complete their recipe. So, if you want to purchase that Shatterglass — a powerful item for increasing your damage — you’ll first need to purchase a bunch of lesser items including Crystal Bit and a Heavy Prism. Think of purchasing items as purchasing ingredients; you want to have a powerful Tier III item in mind and then see what you have to buy first in order to get it. Occasionally, you’ll have so much gold that you can buy both the ingredients and the final powerful item at once, but that’s probably an indication that you should have spent your gold a while ago! Better to increase your power in small steps than be weak for a long time and then have a massive power spike.

When you first start a game of Vainglory, you’ll start out with just enough gold to buy a Crystal Bit. A Crystal Bit is a Tier I item, meaning you can get it immediately without purchasing anything else. You’ll also notice that it’s an ingredient for virtually every Tier III crystal item in the game. After purchasing it, you’ll have the opportunity to upgrade it to a Tier II item if you have sufficient gold. In order to get more gold, you’ll need to kill minions, monsters and enemy heroes. The great thing about buying any lower-tiered item is that you’ll get the next tiered item in that progression at a discount — so there’s no downside in buying that Crystal Bit while you save up for that Tier II Heavy Prism. Again, it’s always good idea to spend your gold.

So let’s say you’ve bought that Heavy Prism. You’re doing a lot more damage now! Let’s look at Celeste’s Heliogenesis ability again. As mentioned before, Celeste’s Heliogenesis ability would normally do 120 crystal damage at Level 1. With a Heavy Prism, it would do 50 points more of damage. So that 120 would suddenly become 170.

Next, you’ll want to purchase your first Tier III item. While any crystal-focused hero will usually buy the same Tier I and Tier II items, purchasing Tier III items depends a great deal on your hero. Since each Tier III items does something slightly different, all of these options can be especially daunting to new players.

WHICH TIER THREE ITEMS TO BUY

So you’ve selected your hero and decided that you want to focus your purchases on blue items. Now what? Deciding which Tier III items to purchase (and when) is also crucial to success.

shatterglassShatterglass: The highest CP value item, used to do maximum ability damage. Want to make a lot of stuff go boom? Then this is on your wishlist.

 


eve-of-harvestEve of Harvest: Steals life from your enemy. If you keep dying, having some lifesteal helps because every time you do ability damage to the enemy, it will heal you back a portion of the damage done! In other words, Eve of Harvest hurts them and heals you!


broken-mythBroken Myth: Does more damage the more you hit an enemy with an ability. Great for abilities with high base damage like Joule’s Big Red Button. Broken Myth is a must-buy for any mage class because they constantly hit people with their abilities.


clockworkClockwork: Not getting to use your abilities enough? Look no further than Clockwork. If you find you don’t have enough energy to use your abilities, then Clockwork can help you recharge quickly.


frostburnFrostburn: Frostburn adds slowing effects to your attacks. This is great for keeping enemies right where you want them



alternating-currentAlternating Current
: If you want your basic attacks to do damage while your abilities cooldown, this is a great option.

 


aftershockAftershock: After activating an ability, your next attack does a percentage of the enemy’s maximum HP. Great to take on high health targets like Phinn, Ardan or any tank.


Remember: Yellow Counters Blue

All the items in Vainglory fall into categories based on their color. There’s a huge amount of strategy that goes into “counterbuilding,” which means buying items based on the enemy’s purchases. We’re not going to go into all that now, but there is one thing you can keep in mind: Yellow (shield) items protect against blue (crystal) items. So, if you see the enemy building a ton of blue, you can build yellow items. If you’re suddenly doing a lot less damage with your abilities than earlier in the match, chances are that enemy bought a lot of yellow items to protect themselves from you.

We’ll go into defense items in part 3 of our guide.


CONCLUSIONS

To summarize:

  • Crystal items improve your hero’s abilities.
  • Mages generally benefit most from crystal items, but other heroes will benefit as well.
  • To buy crystal items, kill enemies and collect gold so you can afford stuff.
  • The more gold you have, the more powerful the items you can buy.
  • Tier III items are powerful but varied. Try them out to see what works for your hero and playstyle!

As informative as any guide can be, there is nothing better than hands-on experience. Play a game with bots to try out the different crystal items in real-time. Maybe you find success playing Celeste and focusing on maximum damage with Shatterglasses, or maybe you feel better buying Eve of Harvest and restoring health with the stars you rain down on the enemy. The combinations are endless, and learning what works best for you is part of the fun!

Check back next week for our guide to weapon items — the red counterpart to crystal items.

Free Hero Rotation (September 20): Try Joule, Celeste, Lance & More!

  • Vainglory
  • |
  • Sep 20, 2016

160920_fhr_article

Each week six heroes are temporarily unlocked for play in Casual and Private games. Try any of the heroes listed below before unlocking them with Glory or ICE!

 

LYRA (ROAM/PROTECTOR)

Drawing upon her training as a Gythian battlemage, Lyra uses healing and protective magic to turn enemy positions into powerful zones for her allies. Her portals also allow her team to bypass these positions entirely, avoiding defenses and terrain. Utility and defense items improve her role as a healer, while crystal items provide a devastating but fragile mage path.


 

PHINN (ROAM/PROTECTOR)

Phinn is an unstoppable tank who brings the fight to him. He pairs incredibly well with other heroes who don’t back down from battle. Phinn is strongest with defense and utility items, and he’s able to absorb immense amounts of punishment, protecting teammates while they dish out damage.


 

Splash_Petal_Bug_T2

PETAL (JUNGLE/SNIPER)

Petal commands a flock of Bramblethorn Pets known as “munions” that she uses to swarm her enemies from long range. She excels at long, sustained fights where damage from her small army really adds up. She can even single-handedly take out important objectives such as the Gold & Minion Mines.


 

LANCE (ROAM/PROTECTOR)

Lance depends on both his courage and his wits to protect his allies. With his unique polearm-and-shield combat style, he breaks enemy lines and creates opportunities for his friends. Lance can build crystal or utility items to excel in his role as a protector, or he can build weapon items to deal more damage during battle.


 

JOULE (JUNGLE/WARRIOR)

Joule is a hardened front-line fighter with built-in defensive plating. All of Joule’s abilities require proper aim to hit the intended target, but they have a devastating effect if you can aim properly. Pick Joule if you have an uncanny ability to predict enemy player movements. Joule can start in the jungle or lane.


 

CELESTE (LANE/MAGE)

Celeste commands the stars, drawing upon their power to overwhelm opponents. Her star formations help keep enemies at a distance as well as finish them off as they flee. Start Celeste in the lane and fight from the furthest edges of battle.


ABOUT THE FREE HERO ROTATION

The free hero rotation unlocks six heroes each week to play as long and as much as you want in the Casual queue. It’s an opportunity to test drive heroes before using ICE or Glory to unlock them.

The free rotation changes every Tuesday and heroes in the rotation usually won’t return for a few weeks or months afterward, so unlocking heroes is always worthwhile. The free rotation does not apply to Ranked play to ensure players are already very familiar with the heroes they play in that try-hard environment with skill tiers at stake.


Jump into the Fold now with this group of great heroes!

Squid Ink: How Roaming Has Changed

  • Vainglory
  • |
  • Sep 15, 2016

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In his regular column, Vainglory Senior Editor BicycleSquid highlights interesting, confusing, complex or obscure aspects of Vainglory. If you’d like to see a topic covered, let him know here.


The roam position is evolving in Vainglory’s meta. Traditionally, roamers have been the utility player — both the tipping point for teamfights and the tank for jungle levelers. A good roamer would cut between the jungle and lane as necessary. While roamers did not necessarily score tons of kills, they were the point guards of battle — big on assists, making their teammates better and using clutch activatable items when it counts most. Their role on the team was clear, but limited. The roam changes in Update 1.19 and beyond open up more possibilities … if you think differently about the position.


ROAMER EVOLUTION

In Update 1.19, we altered experience and hero balance as well as added new items and tuned others, all to create more depth and variety — especially at the roam position.

But these changes earned a mixed response from the Vainglory Community. Instead of giving plenty of options to players, some felt even more restricted than before. This can be linked to the tuning of the new contract items as well as mainstay roam items. It’s definitely fair to say that the position underwent some growing pains, as Zekent has stated that he was chiefly concerned with not destroying the meta with new overwhelming and overpowered options, opting instead for an initially conservative approach.

Of course, the goal of roamer changes in 1.19 was not to kill the position but rather the stigma of how roamers should be played. A roamer is no longer just a tanky front-line support. And as Updates 1.20, 1.21 and soon 1.22 unfold, the new role of the roamer is crystallizing. There are now more layers to the possible compositions that teams are playing and more choices for roamers to make.


OPEN-ENDED ITEMS

Traditionally, the first-buy for every roamer was Ironguard Contract. Then, the roam player would purchase Fountain of Renewal and Crucible/Atlas Pauldron before Warhorn/Contraption. Roams were the “Swiss army knife of team defense.” But since they were a utility-support-tank with set item paths, decisions around item building for roamers was fairly limited.

With the 1.19 changes, there was no longer a requirement to eventually turn that Ironguard Contract into a Warhorn or Contraption, so many more possibilities unfolded. For example, roamers can buy carry items like their lane brethren in addition to support items.

Roamers also don’t have to be a tank front-liner. As Lyra has proved, roam heroes can be effective even as a squishy backline presence. Lyra’s impact, in fact, was so large that she rocketed to the top of many players’ “Must Ban” lists.


INFLUENCE OF UPDATE 1.21

In terms of roamers, Lyra and Phinn have had an extraordinary influence on the current meta. Picking one or the other not only defined your team comp; it defined your collective playstyle and moments of opportunity within the match ahead. Meanwhile, Lance turned from a stalwart roamer into a popular flex pick, getting played more and more as a weapon jungler as it was popularized by stars like Team Secret’s Palmatoro and Phoenix Reign’s Statusbaked during Evil Eight esports broadcasts.

On a broader level, recent updates also introduced a larger change: roamers taking last hits will no longer have a large negative impact on a team’s gold net worth. Instead, they still generate the same amount of gold since there will always be a 100%/75% distribution to two team members near each other. Teams may now more strategically decide where to funnel gold when they have multiple heroes reaching item breakpoints.


HOW TO ROAM (NOW)

Before we get into the minutiae of “how to roam as x character,” there are some basic strategies that all roamers still adhere to. Most roamers start alongside their jungler for the first rotation, although where they go afterward is much more variable than before. They should help the jungler clear the early camps while trying to absorb the brunt of the damage. (Just how much damage is dictated by the roamer’s first-buy.) Despite the changes to gold distribution, roamers should still let their ally last-hit.

After an initial run through the jungle, some roamers will accompany their junglers toward the backs while others will press into enemy territory. Others, still, will “babysit” their lane ally and bully the other laner. Roaming in the current meta is far less linear than in the past. Roam decision are largely contextual. Who is your laner? Does your laner need help? Can your jungler clear safely alone? How aggressive do we want to be? Roamers can strategically approach the early game and early purchases based on the team’s overall composition, rather than just going through the usual motions.

Instead of routine jungle clears, the roamer is shifting to play the mid-map more, travelling up and down from lane to jungle shop. The more multidirectional your play, the larger your influence on the game. And don’t assume the roamer is the automatic face-checker of all danger locations on the map. The introduction of squishy roamers changes the rules, and if Lyra is leading the way instead of playing passively, she may be dead before the fight begins in earnest.


WHAT TO PURCHASE

A roamer’s first buy has transformed from the most obvious moment in the game to an interesting choice point that says alot about your intent. Ironguard Contract is still very much an option, allowing you to tank damage, heal up and stay close to your carry. But more and more, roamers are opting for early-game damage before transitioning into traditional items. A start of one (or even two) weapon blades is commonplace now, speeding up jungle clear times and putting you in a position to pick a Level 1-2 fight at the jungle shop.

Ultimately, Fountain of Renewal is still the cornerstone roam item. It’s very difficult to win a mid-game fight if one team has that heal and the other doesn’t. Some things never change.


WHO SHOULD ROAM (HERO INTRODUCTIONS)

Advanced players may skip this section, but ask yourself, “How many of these roamers would I feel comfortable using in a competitive match?” Perhaps pick one or two more to practice to expand your playstyle options and possible team comps.

Six heroes are roam-primary in the current meta, with others used as off-meta roam picks. In general, most of these heroes feature one trait in common: the ability to control a teamfight. Roamers provide an advantage for the team that is initiating the fight or counter the other team’s strategy in a teamfight. In addition, the roamer usually provides another advantage for his/her team. Either they heal their teammates or provide a great deal of damage absorption as a “tank.”

ARDAN

Ardan is great at initiating fights and staying alive long enough to win them. He initiates with his ultimate, creating a zone that separates enemies and isolates targets. A great Ardan will also stun enemes against his Gauntlet wall, providing an even larger starting advantage. Ardan is perhaps the most “clutch” roamer, using Vanguard to keep squishier allies alive. But in the current meta, Ardan can also opt for more damage to make his Blood for Blood ability really sting.

Catherine

Catherine can counter heroes who do lots of burst damage in the game and is therefore a valuable asset in teamfights. Her reliable stun and silence are unparalleled, making her a safe and valuable pick to just about any team. To initiate a fight with Catherine, you should send Blast Tremor into the enemy team. She can also stun in two ways: by locking down a target or peeling for your carry. The other aspect of Catherine is that with her Stormguard bubble, she can bodyblock all the poke heroes in the current meta. It’s essential to put yourself in front of Kestrel or other skillshot hero. This not only protects your teammates, but can nullify the enemy carry or force them to waste valuble time repositioning.

Fortress

Fortress is unique among roamers, as he’s rightly classified as a Warrior. He’s not there to tank damage (usually); he’s there to start fights and then start more fights and on and on, even accelerating allies into battle. He is considered one of the highest DPS roamers in the game and his ultimate is one of the strongest initiations in the game. (And if you’re roaming against a Fortress, prioritize War Treads so you can disengage when he uses Attack of the Pack!)

Lance

Lance is one of the tankiest heroes in the game and a real force in crowd control. To be successful as Lance, you need to know how to combo your moves. Impale is his primary initiation move for teamfights while Gythian Wall is his main form of peel. This ability knocks the target away, but if they hit a wall, they’ll be stunned as well. Combat roll lets him move around the fight — either initiating a fight from a distance or get to an ally to peel or protect. Playing Lance is all about creating the necessary angles of attack to land your Impale, which damages and roots the enemy target. It’s a hero that requires practice and precision, but he’s incredibly rewarding when it all begins to click. Lance is also a terrific representation of the current expanded nature of roaming in Vainglory. He can tank up. He can build damage. He can duo jungle. He can camp lane. It’s not what you can do, it’s why you do it.

Lyra

Lyra is the least tanky but also the best healer in the group. She also initiates teamfights in the least obvious ways. She establishes zones of control, heals allies in an area as well as halting enemies from initiating or chasing your allies. She, more than any other roamer, benefits from rushing Crucible first. Her Bright Bulwark is a slow zone for enemies, allowing a team to peel certain enemies. Her ultimate is tricky to use but can be deployed as both an initiation move (by getting Lyra toward a specific target) or an escape route. Lyra has provide immense harass hanging out in lane, and she must anticipate perhaps more than any other roamer. If she sees (or senses) an impending gank, her use of Bright Bulwark will change the terms of the fight … or completely nullify the engagement.

Phinn

Phinn’s impact on engagements and teamfights is just as large as Lyra’s, but in completely different ways. His Forced Accord is the ultimate engagement tool, pulling poor enemies into fights they never asked for. And the Fortified Health he grants allies, makes fights last just long enough to come out on top. Phinn is also great in teamfights because he can’t be crowd controlled. He moves where he wants to, free of the effects of a stun. He is perhaps the best late-game support because he gains 15% on item stats, which means he’s one tough troll to kill with the proper items. His abilities punish enemies and aid his allies, which always feels great as a roamer.

OFF META: ADAGIO

Adagio is primarily a lane-bound crystal mage, but his healing and buff making roaming an option for the adventurous spirit. Adagio can initiate combat in multiple ways. He can boot into the enemy’s ranks before casting Gift of Fire onto himself or an ally. Then, Adagio would trigger Verse of Judgement, looking for multiple stuns. Adagio also can initiate combat by utilizing Agent of Wrath on the highest attack speed ally or on a hero who can throw from range. Adagio is able to amplify the damage of his allies and ensure they live longer.

OFF-META: PETAL

Similarly, Petal’s healing on Spontaneous Combustion makes her a crystal-roam possibility. After a brief period of stupidity, Petal’s munion AI seems to get smarter and smarter every update, so sky’s the limit on what players might pull off in the future.


Hope this helps increase your roaming comfort level and expand your roam thinking. If you’re still playing the roam position like the “old days” or resisting playing roam, now’s the time to try, playing with more depth and choices than ever before. Pick a roam hero and head into the Fold!

Introducing Opals & ‘Original Skin’ Identifiers

  • Vainglory
  • |
  • Sep 08, 2016

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We heard you: New plan for seasonal skin reissues

The new Sunlight-based progression system is now a season old, and we’re excited to take what we’ve learned and level it up for Autumn. We’re beefing up the Daily Chest rewards and adding a new Season Chest with some serious loot. You’ll need to get your hands on special keys, but each time you open the Season Chest, you’ll stand a chance of hitting massive jackpots or unlocking entire skins.

Season Chests may also grant a new currency called Opals, which is where things get really interesting. We’re at the point in Vainglory’s evolution where millions of players never had the opportunity to acquire the seasonal skins that have left the Market. For most, this was because they hadn’t joined the game yet, but we’ve also heard from players who missed out on a skin because of travel, illness, state-of-emergency displacement or other unavoidable situations. We want to give all these players a chance to participate in the fun … but not at the expense of the OGs who got these Special Edition skins when they first came out.

We think we’ve arrived at an answer that honors our early supporters yet creates a path for everyone else. Here’s how it works …

‘ORIGINAL SKIN’ IDENTIFIER & BONUS

  • If you acquired a seasonal skin when it was first released, all players will see an exclusive “Original Skin” identifier on the loading screen every time you use that skin. This gives you a special distinction of respect and badassery seen every match to show you were here from the beginning.
  • Players using skins with this identifier will get a 133% Sunlight bonus for matches played — and the faster you earn Sunlight, the more rewards you’ll get in the seasonal system. (The highest Sunlight bonus achievable with any other type of skin will be 100%.)
  • This “Original Skin” identifier and bonus will be active in Update 1.23.
  • “Original Skin” identifiers will only apply to skins from past seasons (Autumn 2015-Spring  2016) and are not intended for future skins.


INTRODUCING OPALS

  • Opals are a new currency that can be used in the Market to unlock Special Edition skins from prior seasons. (All seasonal skins will be classified as “Special Edition.”)
  • Skins acquired with Opals will never have the “Original Skin” identifier or bonus.
  • Opals are extremely rare and can only be found in your Daily Chest, Season Chest and Autumn level up.
  • Your balance of Opals will remain across seasons, allowing you to make constant progress toward unlocking Special Edition skins.
  • In Update 1.22, only the Summer Party skins will be available in the Opals Market. In the future, we’ll introduce more skins from past seasons.

Even with this new Opals system, it’s strictly better to have acquired the skin during its original release. Getting a Special Edition skin when it first comes out will always be the most straightforward and cost-effective route you can take. Acquiring Special Edition skins via Opals is a costly and/or long-term grind — usually spanning multiple seasons of play.

We hope you like this plan and the evolved seasonal system, and we look forward to getting your feedback. To hear from you and answer any questions you still have, we’ll be hosting an AMA on reddit shortly after Update 1.22’s release. Keep an eye on the in-game News section for an exact date and more details on what’s coming this Autumn.

Thank you for your continued support of Vainglory.


Here’s the complete list of Special Edition skins for which “original skin” identifiers will be granted. All skins listed will eventually be included in the Opals Market in-game:

SPRING 2016

  • Killer Bunny Rona
  • Night Shadow Taka

WINTER 2015

  • Gift-wrapped Fortress
  • Winter War Catherine
  • Red Lantern Koshka

AUTUMN 2015

  • Pumpkin Spice Petal
  • Baewitched Celeste

 

autum-season2016

‘Apprentice’ Samuel is Coming Soon!

  • Vainglory
  • |
  • Sep 27, 2016

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What if, rather than fostering with Lyra, Samuel was sent to the Mage Academy for his instruction? ‘Apprentice’ Samuel is a student of Nethermagic, ready to take the reins from the Headmistress.


CHECK OUT HIS 3D MODEL: 

SKIN HIGHLIGHTS:

  • Wool coat emblazoned with the Gythian Mage Academy’s emblem
  • Wand holster with baldric
  • Krakenshell spectacles

ALTERNATE FATE LORE

The Door at the Top of the Stair

On the cold Haunting Night, the students at the Gythian Mage Academy tucked up in bed with hot bricks by their feet and fires glowing in the hearths, their doors locked. The most provincial students had shoved bureaus and chairs up against the doors, as if that would protect them.

Not Samuel. He had not even unbuttoned his uniform wool coat. His wand, Malice, was snuggled in his buckled baldric. At lights out he’d pulled his quilt up to his chin and waited, listening into the dark, until he heard the girl-ghost’s whisper: The supervisor’s poured his drink. He won’t bother you now.

In the pitch black he unfolded his spectacles and crept through the academy where he’d lived since he was four years old. There was not a secret passage he had not explored before. Only at the winding stairs did he dare allow Malice to cast a faint glow, illuminating the spirits that waited at the edge of the Nether, for when the moon was dark on Haunting Night, the dead came to life again during the Witching Hour.

Samuel jogged up the stairs in silence, skipping the creaky ones, the breath of the girl-ghost in his right ear.

At the top was a door. He pulled a pocketwatch from his coat and held it up to Malice’s meager light. Two minutes to midnight.

Will you really go inside?

Samuel wiped dust from the door with his sleeve. There was no knob and no lock, only an inscription in old Gythian which he translated out loud in a whisper: “Who holds Verdict wields the power of the academy.”

He felt the girl-ghost swirl around between him and the door. He could see her edges flash in the low light. You got a word wrong, she said. Who holds Verdict wields the responsibility of the academy.

“Whatever,” said Samuel, untying a ribbon around his neck from which dangled a key made of onyx. “A day of chaos is just what this school needs. Now go inside.”

The girl-ghost hesitated. What will you do?

“Nothing bad,” coaxed Samuel. “Just some last-year pranks. Color Mrs. Llanfair’s skin blue. Turn Mr. Chepstow’s corgi into a rat. Mix up all the exams.” He looked again at his pocketwatch. One minute to midnight. He knelt down and slid the key under the door.

Cool, airy arms wrapped around his neck. And if I do as you ask, you will do as you promised?

“My love,” crooned Samuel, “the prank is but an excuse to fulfill your desire.” He saw, in the glow, the outline of her crooked smile. “Hurry inside or our accord will be broken.”

The girl-ghost reached out to touch his face, but the incorporeal fingers passed through his cheeks.

At five seconds to midnight, the girl-ghost slipped through the locked door.

At midnight, the staircase came alive with a throng of people. There were former students in antique school uniforms, teachers with flouncing dresses and gentlemen in coattails and top hats, for they had been dressed handsomely for their coffins. They paid Samuel little mind; they had but an hour to cavort and dance together. They filed arm-in-arm down the staircase and through doors, which they had to open, to the ballroom, where eerie music played, and the scent of roses drifted all around.

Samuel stared down at the ribbon until it slid all the way under the door. He heard the lock in the door turn, for the door could only be unlocked from the inside, and it swung open wide. There in the dim light stood the girl, a ghost no longer, in a tartan skirt and uniform coat like Samuel’s, the key’s ribbon swinging from her fist. She was gangly and pale, her elbows, knees, hips, chin and nose all sharp corners, her mousy hair cropped to her shoulders, and at the back of her head he saw a great wound in her skull. She’d fallen from this very staircase, generations ago, before she could taste her first kiss.

Samuel strode past her to the glass case where the wand named Verdict was displayed. Without hesitation he snatched the wand and slid it into his baldric. “Well done, my partner in crime,” he murmured, turning, closing in on her. He tilted up her pointy chin and brushed his lips against hers. She shivered and sputtered when he let her go, which made him laugh. “Let us be off to the ballroom and have a dance.”

What if the Headmistress catches you?” she whispered, startling at the loudness of her living voice.

“It doesn’t matter. I’m the Headmaster now,” said Samuel, and the two joined the throng of living ghosts, dancing away the Witching Hour until the moment when the ribbon dropped from the girl-ghost’s incorporeal fingertips.


CANON SAMUEL LORE:

The Nightmare
The Trial


 

‘Moon Princess’ Celeste (Special Edition) is Coming Soon!

  • Vainglory
  • |
  • Sep 09, 2016

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Coming in Update 1.22, special-edition ‘Moon Princess’ Celeste has saved the moon bunny! This Autumn seasonal skin comes with a brand-new look and an entire new suite of effects.


RELEASE-WEEK SALE

‘Moon Princess’ Celeste will be available for direct ICE purchase during Update 1.22. Act fast: This skin is 25% off during the first 10 days of the update! 


CHECK OUT HER IN-GAME FOOTAGE & 3D MODEL: 

https://youtu.be/9fKe9P2PxEo

SKIN HIGHLIGHTS:

MODEL CHANGES

  • Glorious staff moon goes through blue and gold phases
  • Glowing star on her back
  • High-tech gravity boots

EFFECTS & ANIMATIONS CHANGES

  • Basic attack: Golden projectile stars with a rainbow trail
  • Heliogenesis: Drops a golden star surrounded by an aurora borealis
  • Helio Supernova: Stars fly out!
  • Core Collapse: Waxing moon that bursts when full
  • Solar Storm: Spinning crescent moon followed by a trail of rainbow sparkles
  • Staff leaves a trail of sparkles as Celeste moves
  • New recall and Solar Storm animations

ALTERNATE FATE LORE

‘Celeste Saves the Moon Bunny’

Celeste was walking home after studying late at the Taizen High School library one night when she heard a snivel-y weepy sound coming from the park. She followed the bawling to the swing set, where she found a brown-spotted bunny. The bunny was swinging super high, so high that Celeste was afraid he would go all the way around, then he jumped out of the seat with his four legs and floppy ears spread wide only to faceplant in the grass. With slumped shoulders and hiccup-y sobs he climbed back up into the swing and began again.

“Excuse me, bunny,” said Celeste, “but why are you crying?”

“I fell off the moo-oo-oon,” wailed the bunny, swinging higher and higher.

Celeste looked up and sure enough, there was the moon, big and fat and full and bright. “And you’re trying to jump back up?”

“Ye-e-e-es,” the bunny stutter-whimpered. Again the bunny leaped from the swing, its soft spotted belly open to the moon, but it fell again with a fluffy oof. With its whiskers in the grass he said, “I’m in charge of making all the peanut butter mooncakes for the world, and if I don’t get back soon, there won’t be any peanut butter mooncakes ever again.”

“Bunnies make mooncakes on the moon?”

“All mooncakes are made by bunnies on the moon,” wept the bunny.

“Then I need to get you back up to the moon,” said Celeste. She picked up the bunny and craned her neck to look up, squinted one eye shut to gauge the distance. Sometimes stars came down from the sky to play with her; it made sense that she could go up to play with the moon. It wasn’t so far away as a star, after all. So she stared up at the moon and spun in a circle, spun and spun, faster and faster, her long braids whipping into a whirlwind, and soon her feet weren’t on the ground anymore, and then if she’d looked down she’d have seen the swing set far below, and the tops of roofs, and then Taizen Gate turned into a sprinkling of pretty lights in the distance past the clouds, and then it became very quiet, and then they were on the moon.

They landed at the edge of the sparkling moondust falls where the bunny had tumbled off and were surrounded all at once by rabbits of all colors, even some striped like peppermint sticks, others polka-dotted like party dresses. The spotted bunny leaped from Celeste’s arms into his mother’s paws and the rest led Celeste off to the mooncake village, where all of the buildings were made of different flavors of mooncakes. The bunnies gave her super-tech moonwalking boots and a magical moon staff and made her the princess of the moon. Her most important princess duty was to taste all of the mooncake flavors, and she took to the task with great seriousness.

After a whole night of mooncake eating, she told the rabbits that she had to return home. The rabbits were sad and tried to make her stay. Celeste explained that her brother Vox would get into trouble without her there to care for him, but to show her dedication to her duties, she returned every week thereafter to be Moon Princess, and to teach the rabbits a little magic, and for the official mooncake taste-testing (even though peanut butter was always her favorite).

 


CANON CELESTE LORE: