Download Vainglory on Google Play
Download Vainglory in the App Store
Download For Free

Baron Hero Breakdown – Get the Early Edge

  • Vainglory
  • |
  • Sep 21, 2016

Baron-Splash-edit2_1000px
Baron rains destruction on his opponents and brings incredible range and powerful burst damage to any team. With his rocket launcher, even his basic attacks have area-of-effect damage. When building crystal items, he becomes mobile artillery, laying siege to enemy teams. His weapon path enables aggressive in-your-face tactics. Though slow, his powerful jump jets allow him to reach new positions. His ultimate ability calls in an orbital strike that devastates an area.

Read on for Baron’s abilities and a full breakdown on how to use him to best effect from Day One.


Bracket1-1

HERO ABILITIES

Bracket2

Baron_PerkRocket Launcher (Heroic Perk)

Baron’s weapon damage on his basic attacks is increased by 130% upon damaging enemies and splashes in a small area around them. These explosions deal reduced damage to lane minions.

 


Baron_APorcupine Mortar (A)

Baron launches artillery toward the target location, damaging enemies on impact. Enemies caught by the explosion are also slowed for a short period of time. Weapon power strengthens the slow while crystal power increases the range of the ability.

 


Baron_BJump Jets (B)

After a short delay, Baron launches to the target location, then gains bonus move speed for a short time. After landing, his next basic attack fires quickly and reloads instantly. Crystal power can extend the range of the jump while weapon power can shorten the delay of the jump.

 


Baron_CIon Cannon (C)

Baron targets a location for an orbital strike. After a brief delay, the location is obliterated, dealing massive damage to all enemies in the area. This deals full damage to enemies near the center and deals less near the edges. This ability also passively increases Baron’s basic-attack range every level.

 


Bracket1-1

DUELING

Bracket2

As a sniper, Baron prefers to stay at maximum range and bombard his enemies from a distance. Baron doesn’t invite 1v1 battles because his skills can be dodged and his attack speed is naturally slow.

Let’s say you get attacked by an enemy Krul. You won’t survive a battle on his terms, so activate your Jump Jets over the nearest wall and activate the Porcupine Mortars to slow the Krul. The Krul will pursue, which presents an opportunity to place your ultimate along the path that he will take to get to you — keeping in mind that Baron’s Ion Cannon has a three-second delay. Even if the enemy Krul does manage to re-engage you, you should keep firing. (Both Broken Myth and Breaking Point rely on basic-attack stacks.) Hopefully, by the time he’s closed the distance, you can Jump Jets either toward your team or back over the same wall.

Baron can also excel in lane because of his area-of-effect damage — perfect for annihilating waves of minions. If you’re in lane against a mage or sniper, the instinct is to harass the enemy hero by firing directly at them. Instead, fire at the minions that they’re near. In this way, Baron’s attacks will splash onto the enemy hero while you make progress on your minion wave. To pursue, Baron can jump near the enemy laner and fire his mortars. This will cause the enemy laner to retreat to a turret, where you’ve ideally set up the Ion Cannon in advance, waiting to blow the enemy up.

Bracket1-1

TEAMFIGHTING

Bracket2

Baron is one of the best area-of-effect heroes in the game. To take advantage of this, Baron should prioritize targets that are the clumped up in order to inflict maximum damage. Baron prefers to be on the edge of the fight, stutter stepping his basic attacks to inflict his damage at a distance: but don’t forget to weave his mortars between basic attacks to maximize DPS.

But what if your enemies aren’t cooperating and are spacing out? There are still some tactics you can use to take advantage of Baron’s abilities …

Let’s say you’re in a 2v1 battle where you and an ally spot the enemy laner at the jungle item shop. You can use your Jump Jets in an aggressive manner and land near the enemy laner, then pummel your opponent with basic attacks. Such a tactic should be used to drive an enemy toward your waiting ally, who can hopefully finish them off. But keep in mind that Jump Jets are usually used as an escape route, so you’ll need to ensure that you have vision on the enemy team to prevent being ambushed yourself. And if you are the victim of an ambush, run, jump jet over the nearest wall, and then fire your mortars to slow pursuing enemies.

Baron can set the tone of a fight by controlling enemy movements with his mortars. You want to drop your mortars where your enemies will want to go. If you’re a weapon Baron, then you’ll want to unleash your mortars in the brush ahead of your fleeing enemies: the more your mortars hit, the more they slow an enemy. The slow effects can peel off enemies or drive them to a more favorable area of engagement. The goal is to lure enemies to the Ion Cannon, one of the most devastating attacks in the game.

Due to its range and power, the Ion Cannon is also a great tool for stealing objectives. If you’re a crystal Baron, the Kraken is an especially tempting target. If its health is at 20% or less, there’s nothing more satisfying than setting up an Ion Cannon blast and watching it finish off the Kraken from halfway across the map.  
Bracket1-1

CRYSTAL BUILDS

Bracket2

 

shatterglassShatterglass: With its high CP stats, it should be one of the first or second Tier III items a crystal Baron purchases.

 


broken-mythBroken Myth: Baron benefits greatly from Broken Myth and, depending on the build, is the other must-have item for a crystal path. Broken Myth multiples his already high-damage attacks.


 

clockworkClockwork: Because of his slow attack speed, recovering energy for his abilities is essential. Clockwork allows Baron to spam his skills. It’s a useful purchase, but it’s not as important as the above two items.


 

eve-of-harvestEve of Harvest: Baron is durable but still suffers from low health. Eve of Harvest’s lifesteal, especially coupled with his splash-damage attacks, ensures he stays alive a bit longer.


 

Bracket1-1

WEAPON BUILDS

Bracket2

 

sorrowbladeSorrowblade: The more weapon damage that Baron does, the more his Porcupine Mortars slows enemies.

 


breaking-pointBreaking Point: Baron’s splash-damage attacks ensures that Breaking Point is a great option. If you hit three targets with a single rocket, you get 3 Breaking Point stacks!

 


tyrants-monocleTyrant’s Monocle: Splash damage counts as a critical attack as well. Tyrant’s Monocle helps make Baron’s splash damage in the late game devastating. See what happens when you build two Monocles!

 


AegisAegis: Whether you’re weapon or crystal Baron, the reflex block and high shield can save you if someone manages to close the gap to you.

 


Bracket1-1

STRONG VERSUS

Bracket2

sawSAW

While SAW utilizes a lot of similar tactics to Baron and can likely win 1v1 early on, Baron has better range late game.

 


voxVOX

Baron’s superior range proves problematic for Vox.

 


petalPETAL

With his basic attacks and mortars, Baron can wipe out Petal’s munions in one fell swoop.

 


Bracket1-1

WEAK VERSUS

Bracket2

 

takaTAKA

Any assassin that can close the distance and do a lot of damage is going to be a problem for Baron. With his stealth and general elusiveness, Taka can dodge Baron’s attacks and get in close enough to have the advantage.


skyeSKYE

Skye isn’t just giving him problems because of their shared history in their lore. She is too fast and elusive for him to be pinned down by his attacks. Moreover, she can quickly close to within a range he’s not comfortable with.


catherineCATHERINE

Baron does a lot of large, slow packets of damage and Catherine can easily reflect that back onto him with her Stormguard bubble.

 


Bracket1-1

PRO TIPS

Bracket2

  • Baron has slow attack speed and move speed and his range, initially, isn’t impressive. But he has the best range in the game at level 12, so use that to your advantage.
  • While traveling a far distance with Jump Jets, remember to use your other abilities while in mid-air! Few things in Vainglory feel more epic than activating Jump Jets and then firing a mortar at the apex of the jump to secure a kill on a far-away target. This can be used as part of a pursuit or even an escape.
  • His ultimate does a massive amount of damage at its epicenter. But it doesn’t hurt Baron himself, so in emergencies, there’s always the option to aim your Ion Cannon at yourself and hope it takes out the enemies surrounding Baron.
  • If playing weapon Baron, stacking your Breaking Point is essential. So, feel free to fire away with your basic attacks. …
  • … But if you’re crystal Baron, then remember to manage your energy and concentrate your fire on higher-priority targets. While your basic attacks inflict little damage, keep firing to give stacks to your Broken Myth.
  • Utilize the new “camera shift” feature introduced in Update 1.22. Baron needs to hit targets with his mortars and Ion Cannon to be effective. Seeing farther forward on the map can make lining up those rapid, lobbing abilities much easier and feel much better. Read the full Update 1.22 Notes for more on the camera shift feature and other new interface options — especially for those playing on phones.

Want to learn more? Be sure to check out Baron’s hero spotlightCheck back for news and updates about Baron as we approach Update 1.22’s release.

‘Fury’ Rona Tier III is Here!

  • Vainglory
  • |
  • Aug 05, 2016

Boss Mom leads The People into the mouth of Churnguard Industries…

 

 


Post Churn-times junkheaps need fearless leaders. ‘Fury’ Rona Tier III spins, slashes and leaps onto The Fold with an all-new look, updated animations and furious effects.

CHECK OUT HER IN-GAME FOOTAGE & 3D MODEL: 

https://youtu.be/QCbLQmmVUHE

SKIN HIGHLIGHTS:

  • All-new animations: chainsaw flipping, crazy kicking, Red Mist spinning, critical attacking and base recalling
  • Into the Fray: Smacks glowing skull-shaped cracks in the ground from which circular saw blades emerge
  • Foesplitter: Turns on her chainsaws, causing flying sparks and blood-red effects
  • Trophies from her fallen enemies: Adagio’s plucked feathers and SAW’s mask!
  • Punk-rock, post-apocalyptic style

‘FURY’ RONA ALTERNATE FATE:

Read Part I: Maaaaaaagie!
Read Part II: A New Sheriff In Town

Finder’s Keepers

“So what if the Bird Man has ownt it since forever?” sang Rona, way loud. The People crowded shoulder-to-shoulder, Cutters crouched by the chain-link fence chip-chopping away at it bottom-up, leaping back when they got buzzed. Beyond, Churnguard Industries was a shiny, chrome-shuttered fortress, the only thing that’d been fixed up after the Churn Times. “What’s our motto?”

“Finder’s keepers!” cried The People jammed up by the gate, holding whatever spiky-blasty-bangy-fireball weapons they’d created themselves in the Junkheap. Rat Rods idled at the fore, reinforced and decorated all over with spikes and scrap and superglued toys. Rona paced back and forth, a chainsaw in each hand. “Rumor is, the Bird Man has a buncha grunts to do his fighting for him. Boss Mom would never sit back and watch The People fight!” She yanked down both arms, hitching the triggers of the chainsaws; the ignitions lit and the rusty chains spun loud and the thick oily fuel fumes mixed up with the Rat Rod exhaust to wash over The People like a foul baptism.

“Finders keepers!” screamed Rona as the fences curled up to the coiled barbed wire above. She stomped her spiked boots through the nearest gate hole and ran into the yard, face contorted with joyful rage, tongue out. The Rat Rods bashed through the gate on either side of her.

A shell blasted through the windshield of one, blew it to smithereens.

One of the compound’s shiny garage doors was open. Square in the middle was a big grunt of a guy, all camo and muscle, wearing a pre-Churn soldier uniform and mask, big enough to hold a squad automatic weapon loaded with explosive shells on his shoulder.

BLAM! The weapon fired off again, took out another Rod. The grunt took the massive kickback with a little bend of the back knee. “Gotcher breakfast, love,” he crowed.

Rona sprinted, head-down-eyes-up, then jumped belly-first, smoking chainsaws making bright sparking arcs. She slammed full-body into the grunt, his gun held up under her arm. “Gotcher ego, darling,” she cooed in his ear. The gun coughed out its shells all worthless behind her. She kicked him down and sliced off his trigger arm.

Boss Mom wasn’t often given to quiet moments of contemplation but she paused over the downed grunt, staring at the metal and wire poking out of what should’ve been a mangled-up rotator cuff. Rona squatted way down, ripped off the grunt’s mask and squinted at the grunt’s blinking red and black eyes.

Another grunt, identical to the first, came out into the light. Another appeared, then another, all with big freaking guns on their shoulders, surrounding the Boss Mom with faces obscured behind uniform masks.

The People raced into position around the Rods that had made it through the shell bursts, clubs and guns and cannons and super-sharps aimed.

Rona wiggled her brows. “You robot boys have a new mama now!” she screeched, and behind her The People growled and cheered and spat loogies. “Finders keepers, popinjays!” screamed the Boss Mom, and she leaned back, spun like a nightmare ballerina, a joyful flurry of pain, the chainsaws held out wide, saw blades splitting the robots right down the middle. The grunts opened fire, blew each other apart across their circle.

“Boss Mom! Boss Mom!” chanted the front line as they jammed and stomped each other to get at the action, battering and slicing at grunt bot after grunt bot as they poured out from the Churnguard hangar. The air was an eardrum-ruining cacophony of bullet blasts and Rod engine revs and squad automatic weapon coughing, smoke stinging the eyeballs and torches lighting up spray paint in every murderous color of the rainbow until the grunts stopped coming.

Rona climbed the pile of half-metal, half-bloody bits that had been the Churnguard army and screamed at the sky. “Come out, Bird Man! This is mine now! I’m Churnguard Boss! I’m gonna sip tea from your skull and wear your pretty-pretty feathers in my hair!”

Another shiny chrome garage door opened, nice and slow, and The People cheered.


CANON RONA LORE:

A Story For Everything
The Destruction of the Temple
The Great Oak
Rona Vs. Skvader
North Is Always Forward


 justinsaneINTERVIEW WITH JUSTINSANE

Rona wears the bones of her enemies in her default skin, so I brought that over to her Fury Rona design. For Tier III, she has hunted and defeated other Vainglory heroes: She wears Adagio’s feathers in her hair and has decorated her armor with SAW’s mask.

I always wanted to design a character with dual-wielding chainsaws. It’s the most badass thing I can think of. She wears a lot of pyramid studs and has giant truck spikes on her boots. She’s rough and jagged like a shark; if you run into her, you’re going to get torn up. She’s a scary punk rock berserker all up in your face.

Squid Ink: Visual Skill Tier vs Matchmaking Rating

  • Vainglory
  • |
  • Jul 21, 2016

1000x500

In this new regular column, Vainglory Senior Editor BicycleSquid highlights interesting, confusing, complex or obscure aspects of Vainglory. If you’d like to see a topic covered, let him know here.

Ever have a game with someone who just didn’t belong? Yeah, I’m sure you have. And I don’t just mean you weren’t on the same page during the match; I mean their Visual Skill Tier (VST) was waaaay below yours. Why would the Matchmaker place a “Pinnacle of Awesome” player, for example, in a match with someone “Just Beginning”?! Well, there’s actually a very specific reason why this might happen, in the context of the seasonal skill resets.

During a three-month season, you play Ranked matches. When you win, you’ll make Visual Skill Tier progress and climb from “Just Beginning” toward “Vainglorious.” When you lose, your progress bar or tier may decline, depending on the difficulty of your opponent. Throughout the season, you do the best you can, win as often as you can, and ultimately score a trophy at season’s end immortalizing your highest rank. Then, your visual skill tier resets all the way to “Unranked,” and you begin the climb again when the next season starts. This part, players understand pretty well.

But while playing Ranked, your wins and losses also impact your Matchmaking Rating (MMR) — a hidden statistic we track that has never reset. And this MMR, not your Visual Skill Tier, determines the allies and opponents the Matchmaker places you with in Ranked matches.

This explains why you sometimes could match against a player in a significantly lower (or higher) visual skill tier. What you see is that they have a VST that isn’t on the same level as yours. However, the MMR for both you and that player are nearly identical and definitely worthy of a competitive match.

profile_rank

So, why would a player have a high MMR but a low current VST? That player may have poured their heart and soul into Ranked in a prior season, all the way to Simply Amazing or Pinnacle or Vainglorious, but for whatever reason (work, school, vacation) hasn’t put in the Ranked time this season to match prior achievements.

The potential variation between Visual Skill Tier and Matchmaking Rating is the biggest source of matchmaking confusion for players. If you don’t realize matches are based on MMR, then when you see allies or enemies at higher or lower visual ranks, you’ll assume the Matchmaker did a poor job.

MMR is by no means perfect for determining how good a match will be. We can adjust the matchmaker’s behavior, but ultimately we can’t account for human behavior. If you end up with a team with two players who want only to play as lane snipers — or with a player who refuses to rotate or juggle aggro — then that will affect your rate of success. Similarly, if you’re drafted onto a hero you’re still getting comfortable with, that will affect your likelihood of victory. But, win or lose, that will give us more data and that, hopefully, will make our matchmaking that much better over time.

And sometimes, the Matchmaker simply gets it wrong. It isn’t about VST vs MMR; you simply deserved better. We will never hide behind VST as an excuse for poor matchmaking, and there’s a major initiative going on right now spearheaded by SurpriseBirthday to analyze matchmaking quality, test new algorithms and significantly improve matchmaking overall. We’re constantly evaluating matchmaking quality, and we’re not married to any system or formula, including seasonal resets. If we find something that we like better and you tell us it’s better, we’ll go with that.

We know this matters a lot to you, which means it matters just as much to us. But I hope that after reading this, you’ll understand a little better why some match pairings might appear wrong but are actually right on, from a matchmaking perspective.

The World of Vainglory: ‘Ancient History’

  • Vainglory
  • |
  • Aug 03, 2016

The art and architecture that has survived the Churn in the Halcyon Fold is connected to a forgotten past …


AncientHistoryLore_article

ANCIENT HISTORY

“Which have you chosen?”

Renae cast a wry smile at Tomasso’s familiar voice as she opened her studio’s courtyard gate. “You know I won’t tell.”

Two years before the ministerial elections, the colleges and wine bars of Aullerium were abuzz with speculation. There were a handful of high-born contenders but everyone knew the next minister would be one of the Claudii siblings, a querulous sister and brother whose political maneuverings delighted and disgusted the people in equal measure. Both had petitioned Renae, the silver-braided master sculptor, to create a statue that would inspire the people’s votes. It was rumored that they had offered her exorbitant sums that she had refused; her normal salary kept her hungry like she’d always said an artist must be. Still, she had hosted the siblings in her salon one at a time to take their measure in body and in spirit and had ushered them away without promises. The sculpture, she said, lived inside the marble, and all she could do was reveal it.

“I won’t tire of asking.” Tomasso’s arthritic knees cracked when he stood and he knuckled the small of his old back, but his eyes were as startling blue and free of guile as they’d been thirty years past when he’d first held their son Caius. He waited at the cobbled street’s edge while Renae locked the courtyard and patted the gate guard on the shoulder. “You used to tell me your secrets.”

“Secrets are best kept in stone. I am too old for political hysteria at any rate. I may die before anything comes of it.” She linked her arm through his and they walked in step down the street, escaping the afternoon heat under fruit tree branches heavy with pears, figs and pomegranates. Fresh-eyed students gathered by the doors and windows of the street’s tea houses to stare. Renae, in her man’s style trousers and boots, covered in marble dust, her fingers and palms calloused from axes, chisels, mallets, rasps and rifflers, was the the city’s most unwitting prized political pundit.

Tomasso shook a small cloth bag so that the insides rustled. “No need for riposo today. Let’s boil these and spend an afternoon together as we used to.”

Renae’s eyes widened; she grasped his wrist and pushed the bag away. “You wave your contraband around as if it won’t put our old bones in front of a magistrate.”

“It is a ridiculous sanction motivated by greed. Besides, you are my cover. Around you, I and my contraband are invisible.” To prove his point he waved the bag at a gaggle of students huddled in an art school doorway; they paid him no mind. “You see?”

She slid a key into the heavy door to her apartment and climbed the stairs; Tomasso followed. “You got them from The Watchers, I suppose,” she mused as she started a fire in the kitchen.

“I can hide nothing from you.” Tomasso moved through her home as though he lived there, bringing out cups, bread and oil. “You judge them too harshly. Their research is salient.”

“They are not scientists like you are; they are a cult, and cults skew their findings to suit their conspiracies.” Renae snatched the bag and loosened the drawstrings, and for a moment both of them paused to inhale the rare and bitter fragrance of the roasted beans.

“Their geological digs have revealed what I suspected is true. The well’s power has overflowed in the past. This place was once a jungle full of monsters, and it may be again.” His voice was grave. “I fear it is happening far quicker than I first suspected. The harvests have come weeks early, the crops far bigger than any in the library’s almanacs. There is geological proof of quakes and storms. Footprints… Renae, Cai and I are considering moving north, to join the people settling on the islands inside the obsidian crater. They are calling it Gythia; have you heard? We think you should come.”

He assumed from Renae’s silence that she was taking his news with the proper gravity, but when he looked over to the fire, he saw her shoulders shaking in quiet laughter. She hung the kettle and turned with her fists on her hips. “Of course, you and Cai have cooked up a downside for a bountiful and early harvest. He is so like you, seeing only plots and monsters in the stars.”

“The moon,” he corrected. “It is the placement of the planet along with the moon and sun. It is called syzygy. Is it so difficult to believe that the moon pulls at the well as it pulls at the tides?”

“Do not misunderstand me, my old friend.” Renae sat at her little table beside him, placed a palm on his knee. “Apocalypse has come and gone; it will come and go again. Like the tides do. And no amount of coffee will keep The Watchers awake when it happens.” She lifted his chin and smiled. “Logic dictates that if apocalypse is inevitable as that cult says, then nothing can be done for it. If it is not inevitable, it is not worth considering, and we should in either case drink prohibited coffee and make art and die as late as possible.”

“And kiss more,” crooned Tomasso.

Renae patted his shoulder. “No, darling. I used to fear old age, but now I find it is good to be past all of the kissing, and the wanting of kissing, and the worrying when there is no kissing. Now there is just art and naps and sometimes, an old friend surprises me with coffee and I feel like a little girl getting away with some misdemeanor.” She did kiss his cheek, though, and turned to the fire. “Mm, smell that bubbling? You are correct about one thing at least: it is a ridiculous sanction …”

A great jolting interrupted her, a movement of the floor that shoved Tomasso from his chair and upended the kettle over the fire. Renae grasped the table for balance and, after a beat, coughed out a nervous laugh. “And so we are punished for breaking the law with a quake. I could never get away with …”

But the ground shook again, and this time there came with it a deafening cracking sound from the wall and screams from the streets, and instead of a single jolt the floor rolled in waves. Tomasso scurried under the table and Renae covered her face with both arms when the window exploded into shards. The shaking lasted for ninety seconds that felt like half a lifetime, and when it had finished, her apartment wall had rent in half down the wall across the floor. She and Tomasso were separated by the fracture and for a terrified several moments they could only stare at one another.

“Cai,” gasped Tomasso.

“My sculpture,” whispered Renae, and in that moment, all of the old things that had torn them apart decades before flooded into Tomasso’s guileless blue eyes before they rushed down the broken stairs to the street.


‘Broken Doll’ Alpha Tier I is Here!

  • Vainglory
  • |
  • Aug 01, 2016

Forgotten toys never forget…

 

 


CHECK OUT HER IN-GAME FOOTAGE & 3D MODEL: 

https://youtu.be/1sFm0rZ8R7U

SKIN HIGHLIGHTS:

  • Horrific straightjacket
  • Crazy-sharp carving knife
  • Puppet strings to take her home

‘BROKEN DOLL’ ALPHA TIER I ALTERNATE FATE:

The Loud Voice & The Quiet Voice

She’s going to come back. She always comes back, and at first her mind is fuzzy and she doesn’t remember our names, but then she remembers and she plays with us again. Her mama put us all up in the attic in a box so I set up the teacups here. I took the chipped one like always, the one she threw the first time she had to go away. She never likes to go away but her mama cries and her daddy carries her and we all watch, very still like she taught us until she comes back. When she comes back, she dresses me up like she dressed when she was away, and she plays like the grownups and in a deep-deep voice she asks me questions like

Why do you think that you can read minds?

and then she pulls my strings to make me dance and I am her and in her own voice she says

You have two voices, loud and quiet, and the loud one asks questions and the quiet one says it’s past your break time and your rent is due.

Then in her deep-deep voice she asks

Do you ever think about hurting people?

and then she sings

It’s not my fault the carving knife is so shaaaarp! It’s not my fault the carving knife is so shaaaarp!

And in her deep-deep voice she says

Eat the candy; it tastes like cherry and makes the thoughts go away. That’s a good girl, eat it all up.

and she smashes red-hots into my face.

It’s been a long time since she went away, but she’s going to come back because she loves us and there’s no tea where she goes, and there are grownups with loud voices and quiet voices, and we only have quiet voices, very very quiet.


CANON ALPHA LORE:


Check the in-game Market every Friday for a new skin release!

The World of Vainglory: ‘Rise of the Treants’

  • Vainglory
  • |
  • Jul 28, 2016

The shopkeepers from the Halcyon Fold tell a fearsome tale …


Halcyon-Lore1000px

RISE OF THE TREANTS

The megadillo squeaked when she yawned.

“Wake up,” snapped Tor, leading the pack beast through the thick jungle. The monsoon storm had given way to a hot sun that weighed the humidity down and made sweat itch under his fur. There was only time to sap a few trees before the day’s air shipment landed and with it, mercenaries and thrill-seekers dead-set on killing each other.

“No good being in the way,” Tor announced to the megadillo as he drilled a shallow hole into the trunk of a twisted tree and hammered a spile inside. The healing crimson sap turned the tube red and dripped into the jug. “The only way to win a war is to profit from it. Those self-proclaimed heroes sink all their gold into shattery glasses, bows, guns, armor, shields and pointy blades, then splat! face-down in the red mud.”

The megadillo sneezed and flumped her weight down, rattling the merchandise on her back.

“You break any potions, you pay for them,” he lectured, and the megadillo opened one big moony eye. “These are my biggest sellers and I’m saving up to retire. Somewhere far north, I think. Never sweat again.”

A crashing thump startled him out of his one-sided conversation. The jungle splintered apart as another megadillo crashed through, leaves sticking to her horns, red dirt kicking up under her claws. It slid to a halt by Tor’s packbeast and dug, slopping red mud everywhere. On its saddle was Koot, Tor’s brother, pulling hard on the reins with one paw, holding his cap aright with the other. Tor’s spile shook loose from the hole, spitting sap onto the ground.

“Imbecile!” squeaked Tor, yanking the jug up before it tips. “That’s a hundred gold that just spilt everywhere.”

“Trees!” gasped Koot, pointing over his shoulder, heaving for breath.

“Yes, ingrate, these are trees,” said Tor, shoving the spile back into place.

A second crash came from the other direction. Tor flinched as Dak’s megadillo clawed to a halt. “The trees!” he shouted.

“The two of you have gone blathering mad,” said Tor. “Mother always said you two couldn’t handle this island. It’s high time I took over this enterprise.”

TREES!” yelped Dak, this time pointing one long claw, and a tree appeared… walked! up behind Koot, its roots trailing behind. Another tree moved up behind Dak, its branches swiping through the air, a stained spile dangling from its trunk. A ball of terror formed in Tor’s throat. His dreams of a cold white north faded.

Koot kicked his heels into his megadillo’s sides to no avail; she had her head underground up to the neck. Dak wailed and yanked the reins, but megadillos don’t corner fast. Tor watched in horror as his youngest brother was scooped up by what had been a tree branch but was right then… a hand.

“Drop him, you crazed tree-beast!” cried Tor.

A great yawning sigh sounded behind him; he turned in slow motion horror. A thin twig from his tree curled round his dripping spile and yanked it out. With painful-sounding cracks, the branches of the tree wound together to form arms. Eyes and mouths opened wide, spilling out green energy; a roar sounded from its glowing maw.

A whistle, a thud, and a blinding flash surprised the tree. It swung its branching head long enough for Tor to roll away, his tongue thick and dry with panic; he swung up onto his megadillo by her horns and looked back. Koot, howling with murderous delight atop his pack beast, shot another flare from a mounted contraption. The nearest walking tree grabbed up Koot and roared in his face.

Tor leaned hard on the megadillo’s reins, kick-kick-kicking at her for his life.

A snore and a dream-shudder rumbled up from the exhausted pack beast.

“Wake up!” screamed Tor, and the three mutant trees who’d been poked their last turned their glowy gazes square onto him.

Stupid Dak! Stupid Koot! Useless! Wiggling like helpless caught fish. Tor rummaged in a panic through his merchandise, tossing out boots and clanking pauldrons and handfuls of candy until, just as the yap of the treant blew its sickening hot breath on him, he felt the sharp teeth of the bonesaw, and then the pull-cord …

~

“…That’s not how it went,” says Koot, his arms crossed.

Dak pokes his marshmallow-laden stick into the campfire, then blows out the sticky flame. “Let him tell it. Nobody believes he killed three treants with a bonesaw anyway.”

They believe him!” Koot waves toward the crowd of minions, their ears perked, shoulders hunched, wide eyes on Tor, gnawing on whole bags full of raw marshmallows in their terror.

Tor shakes his head at his rapt audience. “My brothers do not like to admit that I saved their lives.”

“It was I who shot them through the eyes with the Tension Bow,” insists Koot.

“Ludicrous!” shouts Dak. “You held the bow backwards and the Bonesaw is twice Tor’s size. I threw down the Fountain of Renewal…”

“…and you all ran.”

Minions and brothers alike swivel to look to the deep, rumbling, slow voice that creeps in from the dark where the firelight doesn’t reach. A treant, tall as the moon, shuffles into the circle a safe distance from the fire. “They ran and ran, crying like willows. Even left a poor ‘dillo behind with her head stuck in the ground. I dug her out good as new.” He curls his twig fingers around a handful of marshmallows and drops them into his mouth. His sticky chewing and the popping fire are the only sounds while the minions peer with disappointment at the three brothers.

“I didn’t cry,” mumbles Dak.

“Me either,” mutters Koot. “I never cry.”

“I might’ve cried a bit,” says Tor, shoulders sagging with shame, and the treant rests one comforting branch on the merchant’s shoulder, and the minions fall into sugary, snoring dreams one by one.


Announcing the Vainglory Meme Contest!

  • Vainglory
  • |
  • Jul 18, 2016

Sawtroll

Are you fluent in the art of memes? When you play Vainglory, do you find yourself in situations that make you laugh, cry or question the sanity of a turret diving Petal? Well, now’s your chance to combine your sense of humor with your knowledge of Vainglory. We’re proud to announce the first ever Vainglory Meme contest. Make us laugh with a captioned image or GIF for a chance to win ICE!

HOW IT WORKS

  • Tweet a GIF or captioned image related to Vainglory with the #VaingloryMeme hashtag.
  • Include your player name.
  • You must be following @vainglory to enter.
  • Your Tweet must not start with the @ symbol.

WHEN IS THIS CONTEST?

  • Starts Monday, July 18 9am PDT and ends on Friday, July 22 at 6pm PDT.
  • Winners will be announced Monday, July 25.
  • Winners will receive 900 ICE each.

If we like what we’re seeing, we’ll retweet the best daily memes. So get out there, get creative and enter to win!

Summer Preview: Lyra Breakdown, New Items & Gameplay Changes

  • Zekent & Ciderhelm
  • |
  • Jun 16, 2016

Summer season introduces new items, critical gameplay changes and a new roamer who will have a major impact on hero compositions & draft strategy. Let’s dig in …


lyra_splash

LYRA ABILITIES & BREAKDOWN

Lyra uses healing and protective magic to turn enemy positions into powerful zones for her allies. Utility and defense items improve her role as a healer, while crystal items provide a devastating-but-fragile mage path.

QUICK START:

  • Learn Imperial Sigil (Ability A) first. Upgrade and overdrive it first.
  • Take Bright Bulwark (Ability B) at level 2 but upgrade it last. Only overdrive situationally.
  • Learn and upgrade Arcane Passage (Ultimate) whenever possible.

Lyra_Ability_Icons_perk_squarePrinciple Arcanum (Heroic Perk)

Lyra’s attacks are arcane missiles, dealing crystal damage. If she holds her ground after releasing an attack, she automatically channels and releases a much stronger arcane missile that deals additional crystal damage and briefly slows its target. Each channeled missile consumes energy, but Lyra can continue using these even if she runs out of energy.

HEROIC PERK BREAKDOWN:

  • Once the first missile has locked on, the second is guaranteed to land as well, provided Lyra finishes channeling.
  • For basic-attack (on-hit) effects and weapon items, both the first and second arcane missiles are considered basic attacks.
  • Attack speed affects the channeling time, in addition to the time between shots.
  • While the second missile is much stronger, it also puts Lyra’s next attack onto a slightly longer cooldown.
  • The projectile speed on the first missile increases with attack speed.

Lyra_Ability_Icons_A1Imperial Sigil (A)

Lyra forms a sigil at the target location, revealing surrounding enemies. While this sigil remains active, it heals nearby allied heroes and damages nearby enemy heroes. Lyra can reactivate this ability at any time to detonate the sigil, dealing heavy damage to surrounding enemies while providing a burst of healing and a moderate move speed boost to nearby allies.

IMPERIAL SIGIL BREAKDOWN:

  • Lyra’s healing is increased with her bonus health from items.
  • The cooldown won’t begin until the detonation occurs, either manually or after running out.
  • Because heroes consume the sigil, you can reduce the healing from an enemy Lyra by getting near her sigil and draining some damage.
  • Detonate Imperial Sigil beneath allies while moving around the map.
  • Imperial Sigil can be used for vision, but the tradeoff is that it won’t start its cooldown until it’s detonated (manually or after timing out).

Lyra_Ability_Icons_BBright Bulwark (B)

After a brief delay, Lyra releases a pulse of magical energy, damaging and applying a decaying slow to surrounding enemies. The affected area then becomes a walled zone of protection that deals the same damage and slow to enemies attempting to cross its borders. Enemies inside the zone are snared, allowing them to move normally but preventing them from using movement abilities.

BRIGHT BULWARK BREAKDOWN:

  • This stops “dash” abilities, including jumps like Joule’s leap.
  • However, it does not stop movement-speed increases like Catherine’s Mercilless Pursuit. The slow is strong enough to noticeably reduce those abilities, though.
  • When an ally pulls/pushes an enemy into the wall, the enemy will stop at the wall rather than go their full distance.
  • You can Reflex Block while snared to buy enough time to dash.
    • Lance can use Gythian Wall on overdrive to do this as well.
  • The slow and damage have a short internal cooldown (1.8 seconds). Don’t stand on top of the wall if you want to avoid getting hit again.
  • Bright Bulwark is incredibly powerful against dash-dependent heroes such as Glaive. In some situations, this can allow you to stand and fight when you would otherwise need to retreat.
  • If it’s not effective enough, consider learning the overdrive.

Lyra_Ability_Icons_CArcane Passage (C)

Lyra blinks to the target location, leaving portals at both the beginning and the end of the blink. Portals last for a few seconds, allowing allied and enemy heroes to move freely between them in both directions. Heroes must wait several seconds before they can re-enter a portal. This cooldown is also applied to enemies when Lyra hits them with the initial pulse of Bright Bulwark.

ARCANE PASSAGE BREAKDOWN:

  • Portals are globally visible for both teams.
  • Heroes gain a small boost of speed when exiting portals.
  • Heroes currently dashing or being affected by pulls or knockbacks will not enter a portal.
  • Heroes standing directly on top of a portal when they spawn will not be pulled through until they move off the portal and re-enter. (This is a snipe protection for Adagio and other heroes who have no means of avoiding the effect.)
  • Enemies cannot use portals until 1 second after they’ve formed, but Lyra and her allies can enter immediately.

USING LYRA’S PORTALS:

  • Both teams can use portals with no negative effects. Just walk onto them.
  • Portals are typically better for strategic map movement than going directly into an enemy team, unless you have a specific plan or comp for it.
    • If you form a portal far away from enemies and then make the destination portal away from enemies, you can prevent enemies from easily accessing portals. This can make for effective flanks, especially in combination with Bright Bulwark.
  • The initial pulse of Bright Bulwark puts affected enemies on the full portal cooldown.
    • If you need to get away from enemies, use Bright Bulwark first, then immediately portal away.
    • If you need to create a beachhead for your team, you can portal near enemies and use Bright Bulwark, allowing your allies to join you while preventing enemies from escaping.

PLAYING AS LYRA

  • Lyra is a powerful healer with a roam primary path.
  • Pair her with ranged heroes such as Celeste who like to be on the edge of fights. Lyra’s protective zones will keep them safe on the back line.
  • Or, form comps with slower heroes such as SAW, Phinn & Krul since Lyra can teleport them into the fight from a distance.
  • Lyra’s secondary path is as a crystal mage. If you’d like to try this, she has excellent synergy with Alternating Current because her perk fires two arcane missiles in a row. The perk trades her positioning for power, which can be a dangerous gambit. However, it’s incredibly powerful against fleeing enemies.
  • When you’re last-hitting, consider staying at maximum attack range. The light and heavy attack will hit at nearly the same time, making it much easier to successfully last-hit.

PLAYING VS LYRA

  • Lyra is extremely fragile even with health items due to unusually low armor and shield.
  • Focus her and burst her down. Build items accordingly.
  • Select any heroes who can get to her quickly and take her out. Taka is a great example. Even though he seems susceptible to Bright Bulwark, a sneaky Taka can often get to Lyra faster than the bulwark can go down — especially with X-Retsu.

SUMMER GAMEPLAY CHANGES

Starting in Summer season, you’ll have much more build freedom and diversity. Let’s look at why …

AMBIENT GOLD

Ironguard Contract no longer provides a gold bonus. Instead, this is replaced with an always-on mechanic affecting all heroes.

  • Ambient Gold: Whenever anyone kills a minion or monster, a nearby ally within 14 meters earns 75% of the bounty as bonus gold. If two allies are nearby, whichever hero has lower net worth earns the Ambient Gold.

In short, roam players are no longer required to buy an Ironguard Contract at the start of every single match, which opens them up to many more itemization choices. There is no requirement to eventually turn that Ironguard Contract into a Warhorn or Contraption, so many more possibilities unfold.

This change also means that roamers taking last hits will no longer have a large negative impact on a team’s gold net worth. Instead, they’ll still generate the same amount of gold since there will always be a 100%/75% split to two team members near each other.

Additionally, we expect to see many more strategies become viable from the way gold is distributed among team members. Teams may now more strategically decide where to funnel gold when they have multiple heroes reaching item breakpoints.

EXPERIENCE & GOLD RANGE

Experience and gold range are both set to 14 meters. It is still possible to hyper-level a hero … but your team will be giving up far more to do so.

Following closely behind Ambient Gold is the change to experience range. Prior to 1.19, the range where a hero could acquire experience from a kill in the jungle was 5.6, whereas the range where Ironguard Contract granted gold was 14. In addition to being a fairly invisible mechanic, this created a zone where a player could get Ironguard Contract gold while giving up experience — more commonly known as hyper-leveling.

This led to situations where a team member could end up significantly under-leveled in favor of rushing an allied hero to a potential level power-spike. While we find the practice of hyper-leveling innovative and tactically interesting, we wanted to make sure that a player was not denied experience simply from the role or hero they chose.

As such, in 1.19, we have decided to change experience range to 14, which matches the range of Ambient Gold. This means that if you are in range for Ambient Gold, you will also be in range to share experience.

If a team so chooses, they are still able to hyper-level a hero, (which would not be too surprising for the first rotation to hit a level-2 power spike). However, they would be trading that for a potential loss of 75% increase in gold from each monster or minion that is killed.


EXPERIENCE DISTRIBUTION

With the change to experience and the addition of Ambient Gold, some adjustments to experience distribution were in order.

Experience gain when multiple allies are nearby:

  • One: 100%
  • Two: 85/40%
  • Three: 65/30/30% (killer gets the larger amount).

GOLD TRICKLE

  • Gold trickle up from 4 to 5 per second.

NEW ITEMS COMING IN SUMMER UPDATE 1.19

The other major reason for more build flexibility is more item choice! 

NEW CONTRACT ITEMS

With the introduction of Ambient Gold, Ironguard Contract is no longer a staple item for every roam build. Instead, a few early-game options have been introduced into the OTHER section in the item shop. These can grant a significant amount of power early on, or if you find the need for a small power boost at any given time for a fairly low cost, these new Contract items are fantastic options. However, keep in mind that none of these Contracts upgrades into anything, though they can be sold back for half the purchase cost.

Items_ironguard

IRONGUARD CONTRACT

Ironguard is now specifically geared toward coming out of the jungle with a bit more battle readiness and to keep both members of a jungle duo topped off to fend off invasions. While no longer a necessity, Ironguard still makes for a fantastic starting purchase.

  • Passive: When a nearby ally kills a jungle monster, you both heal for 75 health
    Range: 14m
  • Cost: 300 gold

Items_protector

Protector Contract

A much more defensive start, the Protector Contract allows you to protect your teammates — as long as you are close enough to do so. This is a fantastic purchase if you expect heavy aggression coming out from the opposing team or if you plan on team fighting early on.

  • Activate: Grant a 120 health barrier to the nearest ally hero for 2 seconds. 5s cooldown. 2 max charges, 20s per charge.
    Range: 8m
  • Cost: 300 gold

Items_dragonblood

Dragonblood Contract

The Dragonblood Contract supports early aggression and may allow you to dominate early on in a match; however, this initial advantage falls off very quickly. Having a fairly long recharge time and a fixed amount of damage, it is a great tool for early aggression and calculated ganks, but it is a good candidate to replace once mid-game rolls around.

  • Activate: After a brief delay, nearby enemy heroes are marked for 3 seconds. The next basic attack from an ally consumes the mark, slowing by 30% for 2s and dealing 75 bonus crystal damage. 15s cooldown. 2 max charges, 40s per charge.
    Range: 4m
  • Cost: 300 gold

NEW UTILITY ITEMS & REWORKS

stormguard-banner

Stormguard Banner

Stormguard Banner has been reworked to be a strong pickup for heroes who have weak wave/jungle clear abilities and for teams who intend to prioritize objective control over constantly battling the enemy team. However, this does come with the caveat that you will be giving up a significant amount of combat power.

  • Passive: After using an ability, your next 3 basic attacks in the next 6 seconds deal 75 bonus true damage to non-heroes or 20 to heroes. Can only be refreshed once every 6 seconds.
  • +2.5 Energy Recharge
  • +150 Energy
  • Energy Battery (300) + Recipe (800) = 1100

Items_stormcrown

Stormcrown

An upgraded version of the new Stormguard Banner. Deals significant but not overwhelming damage to heroes, but it’s fantastic for quickly taking down objectives.

  • Passive: After using an ability, your next 4 basic attacks in the next 6 seconds deal 140 bonus true damage to non-heroes or 35 to heroes. Can only be refreshed once every 6 seconds.
  • +30% Cooldown Speed
  • +5 Energy Recharge
  • +200 Energy
  • +150 Health
  • Stormguard Banner (1100) + Chronograph (800) + Recipe (300) = 2200

journey-boots

Journey Boots

Running fast is a lot of fun. Running fast often is even more fun.

  • Passive movement speed up from 0.5 to 0.6
  • Cooldown increased from 30 to 60
  • Passive: Damaging heroes instantly sets the cooldown to 12 seconds if it is above it.
  • Armor, Shield and Health Regen removed
  • Health down from 300 to 250

Items_war_treads

War Treads (Warhorn is now a type of Boots)

These new boots have replaced Warhorn has a team-wide mobility option. If you ever find yourself in the situation where you need to get your team into or out of a fight quickly, War Treads is a perfect purchase.

    • Activate: Nearby allies Sprint for 2 seconds (60s cooldown).
    • Passive: +0.4 Movement speed
    • Passive: Travel Boots
    • +500 Health
    • Stormguard passive removed
    • Travel Boots (1000) + Dragonheart (650) + Recipe 850) = 2500

Items_halcyon_chargers

Halcyon Chargers

A powerful new option for both running down your foes or escaping from a pursuer. Halcyon Chargers should easily be able to get you in or out of danger once. Choose this over Journey boots when prioritizing ability usage from cooldown speed.

    • Activate: Sprint for 3 seconds (50s cooldown).
    • Passive: +0.5 Movement speed
    • Passive: Travel Boots
    • +200 Health
    • +15% Cooldown Speed
    • +4 Energy Recharge
    • +250 Energy
    • Travel Boots (1000) + Void Battery (700) + Recipe (600) = 2300

Items_flare_gun

Flare Gun

Offering an early game vision option. Pick up a Flare Gun if you plan to constantly track your enemies.

  • Activate: Fire a Flare at target location. (18s cooldown).
  • +250 Health
  • Oakheart (300) + Recipe (300) = 600

contraption

Contraption

No longer building out of Stormguard Banner, Contraption now charges a bit faster and offers a bit more defensive power.

  • Cooldown up from 3 to 5 seconds (18s per charge)
  • +350 Health
  • +35% Cooldown Speed
  • +3 Energy Recharge
  • Health Regen removed
  • Stormguard passive removed
  • New Recipe: Flare Gun (600) + Chronograph (800) + Recipe (700) = 2100

OTHER

  • Kraken is no longer affected by any positive buffs (i.e. Warhorn speed boost and Adagio’s Gift of Fire).
  • Players may no longer walk into the area where the Jungle Shop resides.
  • Tap area of the jungle shop has been decreased to avoid accidental shopping during fights.
  • Flares are no longer globally visible, but brush will not inherently hide them if there’s vision on that area.

RELATED ARTICLES

This is only a part of the massive Summer improvements coming in Update 1.19. For more previews, check these out:

‘Supersonic’ Skye Tier III Arrives!

  • Vainglory
  • |
  • Jun 17, 2016

‘Supersonic’ Skye Tier III is here, featuring new effects and animations.


IT’S THE ‘SUPERSONIC’ SKYE AVIATION SHOW!

Supersonic_Skyes_Lore

WATCH THE IN-GAME FOOTAGE: 

SKIN HIGHLIGHTS:

  • Mech weapons upgraded to proton cannons
  • Armored exo boots
  • Formal military dress whites
  • Brand-new recall animation with aviator pose and anime thumbs-up action
  • Dramatic spin-crash death animation

 CHECK OUT ‘SUPERSONIC’ SKYE TIERS I & II!

Collect the whole supersonic airshow!

 


CANON SKYE LORE:


INTERVIEW WITH ANIMATOR MIGHTYCAMEL

Aviv

Skye is a strict military fighter pilot, not known for her sense of humor or fangirl attitude, but Supersonic Skye has lightened up a bit. I created a conscious contrast between the badass mech and the cute girl. It’s difficult to give Skye an acrobatic feel without slowing her down, but we gave her the movie poster thumbs-up and, when she recalls, she hops off the mech and gives a cute-ified double thumbs-up. In her new death animation she gets thrown off the mech while it crashes and burns.


Keep an eye on the NEWS section for more reveals!

Star Queen Celeste Tier III Skin is Here!

  • Vainglory
  • |
  • Jun 03, 2016

The Star Queen’s rise to power is complete! The saga ends with Star Queen Celeste Tier III. Read on for art, turnarounds and links to the “Rise of the Star Queen” skin lore series. Unlock this skin in the Market now.


 

WATCH TIER III ‘STAR QUEEN’ CELESTE IN ACTION

https://youtu.be/hGpSZmjGN7U

  • Black void sphere basic attacks
  • Giant black void sphere Heliogenesis stars
  • Ravens emerge from her Core Collapse
  • Death phantoms fly out from her Solar Storm
  • Brand-new floaty sprint and recall animations
  • Black hole staff
  • Unforgettable model changes. (Be sure to turn on pinch-to-zoom in settings!)

 


RELATED CELESTE LORE

by SugarVenom

 


INTERVIEW WITH SUPER EVIL ARTIST NOXII

I combined the raven and the starry aspects to show how Celeste is the Star Queen with the Storm Queen’s power. The stars around her skirt show that she’s so full of cosmic power now that it’s leaking out uncontrollably. I looked at a lot of high fashion feather collars; I wanted her to look modest but still provocative. The lace on the skirt helps transition the feathers to the leather and makes it look regal. My favorite part is her extravagant black organza hair decoration. She has built a black hole onto her default staff. She’s holding onto what she used to be, but now she has the power of creation and destruction.

“I don’t think she’s evil; I think she’s pragmatic. She thinks she’s doing the right thing. She may burn some bridges, but the people close to her know how compassionate she is. Vox will probably try to help her see why what she’s doing isn’t good.

“With every splash, I experiment with painting techniques and challenge myself to amp it up. I learned a lot from painting the metal in Bonecruncher Phinn’s splash art. My faces are usually more cartoony, but Celeste’s hair and face are soft. I chose a dynamic pose with a symmetrical composition to emphasize Star Queen Celeste’s power.”


Keep an eye on the in-game NEWS section for more update 1.18 reveals!