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Update 3.8: Hero & Item Balance Changes (UPDATED)

  • Vainglory
  • |
  • Oct 16, 2018

DEV NOTES

Let’s start with the concerns that we have seen and are looking to address in this update. There are plenty more that we are aware of, but these are the ones that this update hopes to address.

General
Plenty of changes here with heroes and items seeing substantial tuning.

  • Things we’re addressing:
    • Lack of distinction between weapon and crystal damage styles
    • Energy being a non-factor on most heroes
    • Unclear windows of opportunity/power
  • Things to know:
    • A lot of tier 3 items were revamped! Be sure to familiarize yourself with them to ensure the best chance of victory against your opponents
    • Armor and shield are most effective early on, but will eventually be outpaced by carries that have a few items and penetration
    • If an opponent used an ability ineffectively, punish them with your abilities while theirs is on cooldown!
    • Watch your opponent’s energy bar! Heroes are effectively silenced when they’re out of energy
    • Last hitting is important, but not worth dying for. You can recoup some missed last hit gold by just being near an enemy minion when it dies

5V5
A huge shakeup to the overall meta of this game mode. We’ll continue to fine tune this, but this is a large step in the direction outlined in this article.

  • Things we’re addressing:
    • Lanes feeling uninteractive/unnecessary
    • 2v1 matchups in the side lanes
    • Jungle camps taken frequently by laners
    • Lack of strategic late game options
    • Unbalanced orb buffs
    • Tanks, tanks everywhere
  • Things to know:
    • You should generally stay in your lane early on, gold and experience are much more important early
    • Early game roaming needs to be much more carefully considered
    • Captains will earn the most gold and experience pairing with the mid laner
    • Try and find openings to take out opposing side lane turrets!

3V3
Starting small here. There are clearly some things that can be improved on this front and you can expect more substantial changes in following updates.

  • Things we’re addressing:
    • Healing Treants guarantee a won or lost team fight early game
  • Things to know:
    • Be sure to prevent healing by hitting heroes that have taken a treant recently

That’s it in a nutshell. We’d love to hear your feedback on all these changes when update 3.8 drops!

-Zekent/Sonata

OVERALL META


JUNGLE HEALING

  • [NEW] Cancels upon taking damage from an enemy hero

LANE MINIONS

  • [NEW] 30% of gold bounty granted as ambient gold if killed by a non-hero
  • Durability changed to Health instead of armor and shield

HERO STATS

  • Max Cooldown
    • 45% → 35%
  • Armor
    • 20-50 → 25-75
    • 20-60 → 30-85
    • 20-70 → 35-100
  • Shield
    • 20-50 → 20-55
    • 20-60 → 20-60
    • 20-70 → 25-75

3V3 META


STRUCTURES

DAMAGE
    • Outer Turret
      • 250 → 200
    • Middle Turret
      • 350 → 300
    • Vain Turret
      • 450 → 400

JUNGLE MONSTERS

DAMAGE
  • Elder Treant
    • 110+16 → 80+16
  • Healing Treant
    • 70+8 → 48+8
  • Big Bear
    • 60+12 → 36+8
  • Small Bear
    • 32+9 → 28+6
  • Gold Miner
    • 40+10 → 50+12
  • Crystal Sentry
    • 80+20 → 60+15
BUFFS
  • Healing Treant
    • Heal
      • 380-520 → 250-400
    • [NEW] Barrier
      • Grants 80-240 barrier for 12s

5V5 META


GENERAL

  • Trickle Gold
    • 5/s → 3/s
  • Experience Required Per Level
    • 90+10 → 68+16

STRUCTURES

  • Middle lane turrets permanently receive 33% reduced damage
HEALTH
    • Outer Turret (Middle Lane)
      • 3750 → 3000
    • Inner Turret (Middle Lane)
      • 5700 → 4000
    • Armory Turret (Middle Lane)
      • 7200 → 5000
    • Inner Turret (Side Lane)
      • 4950 → 4000
    • Armory Turret (Side Lane)
      • 6450 → 5000
DAMAGE
    • Outer Turret
      • 230-290 → 190-250
    • Inner Turret
      • 290-410 → 250-340
    • Armory Turret
      • 340-500 → 280-400

LANE MINIONS

ARMORY DESTRUCTION BUFF
  • Minion Damage
    • +100% → +50%
SPAWNING
  • [NEW] Middle lane spawns an extra range minion
  • Time Between Waves
    • 30s → 25s
CAPTAIN MINION AURA
  • Incoming Minion Damage
    • -20% → 0%
  • Outgoing Damage
    • 0% → +20%
STRUCTURE DAMAGE
  • Melee
    • 35+3 → 20+4
  • Ranged
    • 60+2 → 25+5
  • Siege
    • 60+2 → 35+5
  • Captain
    • 60+2 → 40+8
GOLD
  • Melee
    • 30 → 45
  • Ranged
    • 30 → 25
  • Siege
    • 40 → 65
  • Captain
    • 50 → 85
EXPERIENCE
  • Siege
    • 12 → 8
  • Captain
    • 12 → 10

JUNGLE MONSTERS

LEASH
  • Monsters try to stay in the jungle
SPAWNING
  • First Spawn
    • 55s → 45s
  • Respawn Time
    • Healing Treant + Small Bear
      • 120s → 100s
    • Big Bear + Big Bear
      • 120s → 100s
    • Orb Guardians
      • 135s → 120s
    • Goldoak
      • 120s → 100s
GOLD
  • Healing Treant
    • 35 → 50
  • Big Bear
    • 65 → 85
  • Small Bear
    • 20 → 25
  • Goldoak
    • 180 → 230
EXPERIENCE
  • Healing Treant
    • 9 → 11
  • Big Bear
    • 22 → 19
  • Small Bear
    • 6 → 5
  • Orb Guardian
    • 30 → 29
  • Goldoak
    • 40 → 34
BUFFS
  • Weapon Orb
    • Slow Duration
      • 2s → 0.5s
    • Weapon Damage Amp
      • 15% → 4-15%
  • Crystal Orb
    • Crystal Damage Amp
      • 20% → 4-15%
  • Healing
    • [NEW] Healing Treants, Orb Guardians, and Goldoak heal 150-300 and recharge 50-100 over 12s
    • [NEW] Healing Treants grant 100-300 barrier for 12s

HEROES


ANKA

GYTHIAN PROMISE
  • Execute Damage (Missing Health)
    • 13-35%  → 19-30%
SHIMMER BLADE
  • Cooldown
    • 8/7.5/7/6/6.5/6s → 10/9.5/9/8.5/8s
  • Damage Crystal Ratio
    • 50% → 40%
  • Reactivate Window
    • 2.2s → 3s
EVISCERATE (REACTIVATE A)
  • Damage Crystal Ratio
    • 100% → 80%
DANCE OF BLADES
  • Cooldown
    • 7/6.5/6/5.5/4.5s → 8/7.5/7/6.5/5.5s
  • Damage Crystal Ratio
    • 45% → 40%
MIRAGE
  • Cooldown
    • 60/50/40s → 80/70/60s
  • Initial Dash Damage
    • 120/180/240 + 50% CP → 95/140/185 + 40% CP
  • Return Dash Damage
    • 240/360/480 + 100% CP → 190/285/380 + 80% CP
  • Multiple Hit Damage
    • 50% → 75%

ARDAN

VANGUARD
  • Barrier Duration
    • 4s → 2s
GAUNTLET
  • Duration
    • 4/6/8s → 4/5/6s

BARON

PORCUPINE MORTAR
  • Energy Cost
    • 60/60/60/60/60 → 40/50/60/70/80

CATHERINE

MERCILESS PURSUIT
  • Bonus Movement Speed Duration
    • 1.5/1.5/1.5/1.5/1.5s → 1.5/1.5/1.5/1.5/2s
  • Stun window now matches bonus movement speed duration
BLAST TREMOR
  • Cooldown
    • 70/60/50s → 90/80/70s
  • Damage
    • 400/550/700 → 300/450/600
  • Silence Duration
    • 2/2.5/3s → 1.5/2/2.5s

CELESTE

HELIOGENESIS
  • Energy Cost
    • 40/40/40/40/40 → 25/30/35/40/45
CORE COLLAPSE
  • Energy Cost
    • 100/100/100/100/100 → 100/100/100/100/0
SOLAR STORM
  • Energy Cost
    • 100/100/100 → 150/175/200

CHURNWALKER

HOOK & CHAIN
  • Cooldown
    • 4/3.5/3/2.5/2s → 5.0/4.5/4/3.5/3s
TRESPASS
  • Cooldown
    • 60/50/40s → 80/70/60s

GRUMPJAW

GRUMPY
  • Damage
    • 75/125/175/225/325 + 50% CP → 50/90/130/170/250 + 75% CP
  • Damage Per Stack
    • 10/25/40/55/85 + 25% CP → 10/15/20/25/35 + 40% CP
HANGRY
  • Damage Increase
    • 30/50/70/90/110 + 80% CP → 25/40/55/70/85 + 90% CP
STUFFED
  • Damage
    • 400/550/700 + 200% CP → 300/450/600 + 150%

IDRIS

DIVERGENT PATHS
  • Required Weapon/Crystal Power
    • 120 → 100

JOULE

HEAVY PLATING
  • [REWORK] Joule takes 35% reduced damage when hit from the front or sides.

KESTREL

GLIMMERSHOT
  • Energy Cost
    • 60/60/60/60/60 → 30/40/50/60/70
ACTIVE CAMO
  • Energy Cost
    • 130/130/130/130/130 → 100/120/140/160/180
ONE SHOT, ONE KILL
  • Energy Cost
    • 60/60/60 → 150/175/200

KOSHKA

BLOOD RUSH
  • Duration
    • 4s → 3s
POUNCY FUN
  • Damage
    • 80/140/200/260/380 + 130% CP → 60/100/140/180/260 + 80% CP
TWIRLY DEATH
  • Damage
    • 70/100/130/160/220 + 90% CP → 50/80/110/140/200 + 80% CP
  • Empowerment Duration
    • 10s → 4s
  • Empowered Basic Attack Damage
    • 25/40/55/70/100 + 125% CP → 40/70/100/130/190 + 150% CP

KRUL

DEAD MAN’S RUSH
  • Cooldown
    • 8/8/8/8/7s → 10/9.5/9/8.5/7s
  • Barrier
    • 75/185/295/405/515 → 80/200/320/440/560
  • Barrier Duration
    • 3s → 2s
SPECTRAL SMITE
  • Damage Reduction Per Stack
    • 6.25% → 2.5%
  • Lifesteal Per Stack
    • 6/7/8/9/12% → 6/8/10/12/16%
FROM HELL’S HEART
  • Cooldown
    • 60/50/40s → 80/60/40s

LYRA

PRINCIPLE ARCANUM
  • Heavy Attack Crystal Ratio
    • 80% → 120%
  • Heavy Attack Slow + Bonus Health
    • 35% + 0.02% → 0% + 0.04%
IMPERIAL SIGIL
  • Damage Over Time Crystal Ratio
    • 80% → 60%
  • Detonate Damage
    • 80/140/200/260/380 + 100% CP → 75/125/175/225/325 + 75% CP

MALENE

STATS
  • Attack Range
    • 6.2 → 5.8
ENCHANTED TRANSFORMATION (LIGHT)
  • Slow
    • 30/40/50/60% → 25/30/35/40%
  • Slow Duration
    • 1.25s → 1s

PETAL

MUNIONS
  • Spawn Range
    • 11 → 16

REIM

FROSTGUARD
  • Fortified Health Generation
    • All damage generates fortified health
  • Fortified Health Cap
    • 25% → 20%
  • Fortified Health vs. Non-Heroes
    • 25% → 20%

SKAARF

SPITFIRE
  • Energy Cost
    • 35/35/35/35/35 → 25/30/35/40/45

TAKA

HOUSE KAMUHA
  • Duration
    • 14s → 10s
  • Charge Time
    • 4-0.4s → 2-1s
  • Empowered Basic Attack Damage
    • 30-63 + 35% WP → 20-75 + 20% WP
KAITEN
  • Damage
    • 100/150/200/250/300 + 110% CP → 80/120/160/200/240 + 140% CP
X-RETSU
  • Damage
    • 250/350/450 + 150% CP + 120% WP → 200/275/350 + 180% CP + 140% WP
  • Bleed Damage
    • 40/50/60 + 65% CP → 30/35/40 + 75% CP

VOX

SONIC ZOOM
  • Energy Cost
    • 40/40/40/40/40 → 35/40/45/50/55
PULSE
  • Energy Cost
    • 30/35/40/45/50 → 40/50/60/70/80
  • Bonus Bounce Damage
    • 10/30/50/70/110 → 15/30/45/60/90

ITEMS


AFTERSHOCK

  • Total Cost
    • 2400 → 2600
  • Crystal Power
    • 35 → 30
  • Max Health Damage
    • 12% → 10%
  • Proc Lifesteal
    • 50% → 25%
  • Cooldown
    • 1.5s → 1s
  • Energy Recharge
    • 2.5 → 1.0

ALTERNATING CURRENT

  • Crystal Power
    • 60 → 50

AEGIS

  • Build
    • Reflex Block + Warmail
  • Total Cost
    • 2150 → 2100
  • Health
    • 250 → 200
  • Armor
    • 25 → 40
  • Shield
    • 90 → 40
  • Cooldown
    • 35s → 45s

ATLAS PAULDRON

  • Armor
    • 80 → 60
  • Shield
    • 25 → 0
  • Cooldown
    • 20s → 45s

BARBED NEEDLE

  • Weapon Power
    • 12 → 10
  • Lifesteal
    • 8% → 10%

BONESAW

  • Weapon Power
    • 25 → 40
  • Armor Pierce
    • 18% → 20%
  • Passive: Your basic attacks shred 10% of the target’s armor for 3s. Max 4 stacks.

BOOK OF EULOGIES

  • Lifesteal
    • 4% → 5%
  • Life Restore
    • 65/25 → 25/10

BREAKING POINT

  • Total Cost
    • 2600 → 2700
  • Weapon Power
    • 55 → 50
  • Passive: Gain 5 Weapon Power for every 100 weapon damage done to enemy heroes; +5/10 (melee/ranged) needed for each stack thereafter. 35 stacks max. Decays 5 stacks per second after you’ve stopped attacking for 2.5s.

BROKEN MYTH

  • Crystal Power
    • 80 → 60
  • Shield Pierce
    • 30% → 35%

CAPACITOR PLATE

  • Build
    • Dragonheart + Warmail
  • Total Cost
    • 2100 → 2400
  • Health
    • 450 → 400

CHRONOGRAPH

  • Cooldown Reduction
    • 10% → 15%
  • Energy Recharge
    • 2.5 → 0.75

CLOCKWORK

  • Crystal Power
    • 40 → 30
  • Max Energy
    • 600 → 400
  • Energy Recharge
    • 10 → 5

COAT OF PLATES

  • Armor
    • 65 → 55
  • Shield
    • 10 → 0

CONTRAPTION

  • Energy Recharge
    • 3 → 2

CRUCIBLE

  • Total Cost
    • 1850 → 2100
  • Cooldown
    • 45s → 75s

CRYSTAL BIT

  • Crystal Power
    • 20 → 15

CRYSTAL INFUSION

  • Bonus Crystal Power
    • 20-70 → 30-60
  • Bonus Cooldown Reduction
    • 5-15% → 7.5-15%
  • Bonus Armor & Shield
    • 0-15 → 10-20

DRAGONHEART

  • Health
    • 450 → 400

DRAGON’S EYE

  • Crystal Power
    • 85 → 75
  • Passive: Gain 10 Crystal Power each second you damage enemy heroes. After 5s, lose 3 stack per second. 15 stacks max.

ECLIPSE PRISM

  • Crystal Power
    • 35 → 30

ENERGY BATTERY

  • Max Energy
    • 200 → 100
  • Energy Recharge
    • 4 → 1.5

EVE OF HARVEST

  • Crystal Power
    • 70 → 60
  • Damage Storage
    • 600-1200 → 400-800
  • Lifesteal
    • 10% → 15%
  • Max Energy
    • 400 → 300
  • Energy Recharge
    • 7 → 4

FROSTBURN

  • Total Cost
    • 2600 → 2700
  • Crystal Power
    • 100 → 85
  • Slow
    • 30% → 25%
  • Duration
    • 1s → 1.5s

FOUNTAIN OF RENEWAL

  • Total Cost
    • 2300 → 2500
  • Health
    • 250 → 400
  • Armor
    • 20 → 20
  • Shield
    • 65 → 60
  • Cooldown
    • 65s → 75s

HALCYON CHARGERS

  • Total Cost
    • 1700 → 1500
  • Max Energy
    • 350 → 250
  • Energy Recharge
    • 6 → 3.5
  • Movement Speed
    • 0.4 → 0.5
  • Cooldown
    • 50s → 45s
  • Sprint Duration
    • 3s → 2s

HEAVY PRISM

  • Crystal Power
    • 50 → 45

HEAVY STEEL

  • Weapon Power
    • 55 → 45

HOURGLASS

  • Cooldown Reduction
    • 5% → 7.5%
  • Energy Recharge
    • 1.5 → 0.25

JOURNEY BOOTS

  • Total Cost
    • 1700 → 1500
  • Max Health
    • 250 → 150
  • Cooldown
    • 60s → 75s
  • Cooldown Upon Damaging Enemy Hero
    • 12s → 10s

KINETIC SHIELD

  • Armor
    • 10 → 0
  • Shield
    • 65 → 60

LIGHT ARMOR

  • Armor
    • 35 → 20
  • Shield
    • 5 → 0

LIGHT SHIELD

  • Armor
    • 5 → 0
  • Shield
    • 35 → 25

LIFESPRING

  • Health
    • 250 → 200

LUCKY STRIKE

  • Critical Chance
    • 25% → 20%

METAL JACKET

  • Armor
    • 130 → 90
  • Total Cost
    • 2000 → 2400
  • Shield
    • 25 → 0
  • [NEW] Passive: Reduces incoming damage from Basic Attacks by 10%.

NULLWAVE GAUNTLET

  • Health
    • 500 → 400
  • Energy Recharge
    • 4 → 1

OAKHEART

  • Health
    • 250 → 200

PIERCING SHARD

  • Shield Pierce
    • 18% → 10%

POISONED SHIV

  • Lifesteal
    • 8% → 10%

PULSEWEAVE

  • Health
    • 700 → 600
  • Total Cost
    • 2300 → 2700
  • Damage + Bonus Health
    • 200 + 15% → 50 + 25%
  • Slow + Bonus Health
    • 20% + 0.01% → 5% + 0.02%

REFLEX BLOCK

  • Health
    • 250 → 200
  • Barrier
    • 25% Missing Health → 100-400 (Level 1-12)
  • Cooldown
    • 45s → 75s

ROOK’S DECREE

  • Build
    • Dragonheart + Warmail
  • Total Cost
    • 2200 → 2400
  • Health
    • 600 → 500
  • Armor
    • 0 → 30
  • Shield
    • 0 → 30
  • Energy Recharge
    • 2.5 → 0
  • Cooldown Reduction
    • 15% → 5%
  • Cooldown
    • 8s → 10s

SCOUTPAK

  • Energy Recharge
    • 2.5 → 2.0

SERPENT’S MASK

  • Weapon Power
    • 85 → 60
  • Damage Storage
    • 600-1200 → 400-800
  • Lifesteal
    • 10% → 15%

SHATTERGLASS

  • Crystal Power
    • 150 → 125

SHIVERSTEEL

  • Health
    • 650 → 400

SIX SINS

  • Weapon Power
    • 30 → 25

SLUMBERING HUSK

  • Build
    • Warmail + Kinetic Shield
  • Total Cost
    • 2350 → 2600
  • Armor
    • 75 → 45
  • Shield
    • 75 → 90
  • Cooldown
    • 25s → 30s
  • Burst Threshold
    • 20% → 25%
  • Burst Window
    • 1.5s → 1s
  • Selling and rebuying Slumbering Husk no longer resets the cooldown.

SORROWBLADE

  • Weapon Power
    • 150 → 120

SPELLFIRE

  • Total Cost
    • 2700 → 2900
  • Crystal Power
    • 90 → 75
  • Damage
    • 5-20 + 100% CP → 10-120 + 50% CP

SPELLSWORD

  • Build
    • Heavy Steel + Six Sins + Chronograph
  • Total Cost
    • 2750 → 2800
  • Weapon Power
    • 100 → 85
  • Energy Recharge
    • 3 → 2

STORMCROWN

  • Passive: Your next basic attack will deal 140-480 bonus true damage (4s cooldown). 25% effectiveness against heroes and structures. (Does not stack with other Stormguard)
  • Cooldown Reduction
    • 10% → 15%
  • Energy Recharge
    • 4 → 1

STORMGUARD BANNER

  • Passive: Your next basic attack will deal 30-200 bonus true damage (4s cooldown). 25% effectiveness against heroes and structures. (Does not stack with other Stormguard)

SUPERSCOUT 2000

  • Health
    • 500 → 450
  • Energy Recharge
    • 5 → 4.5

TENSION BOW

  • Total Cost
    • 2150 → 2700
  • Armor Pierce
    • 10% → 35%
  • Passive: Every 6s, your next basic attack will deal 50 + 125% of bonus weapon power bonus damage.

TORNADO TRIGGER

  • Total Cost
    • 2600 → 2800
  • Attack Speed
    • 30% → 40%
  • Critical Chance
    • 35% → 35%

TRAVEL BOOTS

  • Total Cost
    • 800 → 750

TYRANT’S MONOCLE

  • Total Cost
    • 2750 → 2900
  • Weapon Power
    • 70 → 50
  • Critical Chance
    • 35% → 35%
  • Critical Damage Amp
    • 10% → 15%

VOID BATTERY

  • Max Energy
    • 350 → 250
  • Energy Recharge
    • 6.0 → 3.0

[NEW] WARMAIL

  • Build
    • Light Armor + Light Shield
  • Total Cost
    • 900
  • Armor
    • 30
  • Shield
    • 30

WAR TREADS

  • Total Cost
    • 1900 → 1800
  • Max Health
    • 500 → 400
  • Movement Speed
    • 0.3 → 0.5

WEAPON BLADE

  • Weapon Power
    • 15 → 10

WEAPON INFUSION

  • Bonus Weapon Power
    • 20-70 → 20-40
  • Bonus Attack Speed
    • 5-15% → 15-35%
  • Bonus Armor/Shield
    • 0-15 → 10-20

 

UPDATE 3.8: INARA THE PROTECTOR OF THE FOREST

  • Vainglory
  • |
  • Oct 12, 2018

Thank you for bearing with us for two more weeks while we focus on quality improvements for this update cycle! We are continuing work on several features that will come out over the next few months that will make a big impact to the game experience, but we’re excited to share things we were able to accomplish for this update.

Let’s meet our new hero, Inara, the Protector of the Forest first, followed by some new seasonal skins and collectables. We will also take a quick look at the new unified lobbies in Brawl modes, and finally the first round of changes in the 3.8 meta.


TABLE OF CONTENTS

INARA THE PROTECTOR OF THE FOREST
THREE GREAT NEW SKINS
NEW HATS & COLLECTIBLES
UNIFIED LOBBY IN BRAWL MODE
RETURN OF THE DEV STREAM
HERO & ITEM BALANCE CHANGES
BUG FIXES & PERFORMANCE


INARA THE PROTECTOR OF THE FOREST

Wielding her dual glaives, Inara thrives in the jungle with boosted movement speed and vision empowered by the treants native to Sovereign’s Rise and the Halcyon Fold. Playing as Inara, the jungle is uniquely your home more than any other hero, so be on the look out for opportunities to take out enemies foolish enough to wander into your domain, or go on a little adventure to steal the bounty of the treants in the enemy jungle! Because, why not?!

Inara is only unlockable with ICE for the first 7 days. After that, you’ll be able to unlock her with ICE or Glory.


HERO ABILITIES

SACRED GROVE (PERK)

Inara summons wisps around nearby treants, gaining vision and allowing her to leap to them. Killing a treant grants Inara a movement speed boost for few seconds.


Dance of Leaves (A)

Inara spins with her blades, dealing damage to and slowing nearby enemies.


Banishing Kick (B)

Inara leaps backwards and kicks away enemies, dealing damage to and summoning a wisp on affected enemies. She may leap to marked enemies she has kicked for the next few seconds. Enemies knocked into a wall are stunned.


Nature’s Wrath (Ultimate)

Inara rallies nearby allies, granting them movement speed. Reactivate this ability to dash in target direction, dealing damage to enemies.


INARA’S TALENTS

Dance of Mending (Rare)

Dance of Leaves (A) also heals Inara and her allies.


Banishing Might (Epic)

Banishing Kick (B) knocks targets further.


Sacred Warrior (Legendary)

Inara gains invulnerability for a short duration whenever she dashes or leaps.


NEW SKINS

‘NIGHTBLADE’ INARA (RARE)

‘BLACK CAT’ FLICKER (SPECIAL EDITION) & ‘TRICK OR TREAT’ MALENE (SPECIAL EDITION)

‘HEADLESS’ IDRIS (SPECIAL EDITION)

‘RAINBOW’ GLAIVE (LEGENDARY)

NEW HATS & COLLECTIBLES

Just in time for the spooky holidays! We have added three new hats: Buccaneer Hat, Pumpkin Hat, Wicked Hat and a new Social Ping Pack of adorable Spooky Friends. Check them out in the Inventory menu once the update goes live.

MAKE SURE THAT HATS ARE COMPATIBLE WITH YOUR FAVORITE SKINS

Before crafting a Hat, make sure that it’s compatible with your favorite heroes and skins by tapping on the question mark.


UNIFIED LOBBY IN BRAWL MODES

All lobbies are belong to us! We have unified the lobby experience for all game modes. Chat with your teammates and pick the best team comp for your next Brawl match!


DEV STREAM RETURNS!

Did you miss us? We missed you too! We’re super excited to bring back the Dev Stream on Twitch and get a chance to say hello, show off our latest work, and play some matches with you. We plan to go live every other Friday at 2PM PT, but don’t forget to follow our Twitch channel to get notified when we go live next!


HERO & ITEM BALANCE CHANGES

Following up on the initiatives to improve 5V5 gameplay including the Discord AMA, Zekent and Sonata are rolling out huge changes into the meta. This is just the beginning of the initiatives and we are excited to hear what you think. Be sure to share your feedback with us!

Balance changes have been published as a separate article. You can see those changes HERE!


BUG FIXES & PERFORMANCE IMPROVEMENTS

      • Damage text now scales with amount
      • Fixed a bug where Tony’s Trash Talk dealt damage twice
      • Grumpjaw now spits his target out upon channeling Teleport Boots
      • Teleport Boots channel may now be canceled by stuns
      • Items with passive cooldowns now display on the item icon
      • Fixed a bug where turrets were switching targets when they shouldn’t
      • Fixed a bug where jungle monster health bars could display incorrectly after disconnecting and reconnecting
      • All single target abilities now display a modal if activated without a target selected
      • Fixed a bug where abilities could sometimes incorrectly display as being off cooldown after disconnecting and reconnecting

Future of Vainglory 5V5 Meta

  • Zekent
  • |
  • Sep 19, 2018

With a whole slew of changes in Update 3.7 shaking up the meta, we wanted to take some time to discuss the direction we’re planning to take the Sovereign’s Rise over the next few updates.

The following is a list of some of the major goals we want to hit in no particular order:


Clear Roles

Entering a match, you should be able to expect a baseline of what your team plans on doing. This isn’t to say that creative strategies won’t work, but there needs to be a meta for an off-meta to exist.

Promoting Interactive Play

The amount of gold passively generated before Update 3.7 was fairly high and could occasionally outshine the gold earned from active involvement in the game. We are looking to nudge things a bit more towards more active participation to truly earn that power.

Lane vs. Jungle

We want to ensure that there are always multiple decisions you can make in any given situation. Prior to Update 3.7, contesting jungle was so important that teams would consistently send 6-10 heroes to contest a single buff camp. While fighting over camps should be a valid strategy, it shouldn’t be the only one. By shifting more focus onto the lane, fighting for lane control or contesting jungle becomes a much tougher decision.

Snowballing vs. Rubberbanding

When a match feels like it’s slipping out of your control, having options available to mount a comeback is incredibly important. With the newly increased bounties and XP from hero kills, taking out a high-value target can be immensely beneficial to enable a comeback. We’re looking to find the sweet spot that can close out a match effectively while still granting the team on the back foot a path towards victory.


We believe that these changes will make your gameplay experience much more approachable and smoother, while you may feel the meta to feel a bit shaky as we roll out the changes. We would love to get your thoughts, questions, or concerns on what we’re proposing here. Join us on this exciting journey!

– Zekent & Sonata

THE VAINGLORY HEROES ARE GETTING READY FOR THE AUTUMN SEASON PARTY

  • Vainglory
  • |
  • Aug 30, 2018

Autumn is almost here

This summer has been great, but we can’t wait to share with you what we have in store for the Autumn Season! Celebrate the start of the season with us by dressing our heroes for the party: use different types of hats and, if you want, add some confetti or serpentines.

You have until Monday 10th, September at 5PM PDT to send us your original work on Facebook, Twitter and Instagram. After that, we will be selecting all winners and announce them during the following week.

The awesome rewards:

  • Ten entries will be selected globally as staff favorites and will receive the hero for update 3.7 and all Update 3.7 skins.
  • Three entries will be randomly selected regionally and will receive 1000 ICE each

Drawing is not your thing? Don’t worry! Be sure to engage with as many entries as you can on Social Media. For the ten global winners, we will be selecting a random winner who has liked their entry – a total of ten random winners will get 250 ICE each! (Be sure to have your IGN as a comment or on your profile)

Official rules:

  • Include #Vainglory #VaingloryArt #HatsOn
  • You post must not start with the @ symbol, but you must tag @vainglory
  • Include your name-in-game with correct spelling and capitalization
  • Include your ORIGINAL fan art in your post
  • Your account must be public
  • You must be following our official Facebook, Twitter, Instagram accounts
  • You can enter as many times as you like

Have fun getting the heroes ready for party, we can’t wait to see what types of hats you think fits them best!

Update 3.7: Yates The Reclaimer

  • Vainglory
  • |
  • Sep 03, 2018

Autumn season has arrived! Log in to collect your end-of-season Summer payouts — including a FREE ‘Contender’ Kestrel Skin if you reached Credible Threat Bronze. Then, pull in unsuspecting victims with the armored commander, Yates the Reclaimer. Looking for a new skin? Check out Yates’ brilliant ‘Crimson Wolf’ Rare skin or the futuristic and chic Legendary ‘Cyber’ Krul. Want to add a lil’ flair to a skin you already own? Craft a Hat for it in your Player Inventory! Read on for all the details…


TABLE OF CONTENTS

YATES THE RECLAIMER
THREE GREAT NEW SKINS
INTRODUCING HATS & CRAFTING
NEW AUTO BUY & AUTO LEVEL UP FEATURES
EXPAND YOUR COLLECTION WITH THE SUNNY PING SET
SUNLIGHT SYSTEM UPDATES
IMPROVED BATTLE PASS
HERO & ITEM BALANCE CHANGES
BUG FIXES & PERFORMANCE


YATES THE RECLAIMER: SIDESTEP OR GET REKT

Hailing from the frigid lands of Campestria, Yates is a Captain who specializes in reeling in unsuspecting victims with his A ability, Wolf’s Maw.

Follow up a successful Wolf’s Maw with a stun and your high-powered carries will delete anyone who’s too slow on the sidestep or Reflex Block.

OP engagements aren’t Yates’ only trick, though, as he is an impactful crowd controller: Keep enemies in check with his B ability, Overwhelm, to create a shockwave in the area around him, stunning affected enemies.
Provide emergency assistance or engage from across Sovereign’s Rise or Halcyon Fold by using Yates’ ultimate ability, Iron Mandate, to leap to any location on the map, slowing and damaging any enemies you land on.

Yates is only unlockable with ICE for the first 14 days. After that, you’ll be able to unlock him with ICE or Glory.


HERO ABILITIES

DEVASTATION FLAIL (PERK)

Yates can combo up to three basic attacks within a short time of each other for increasingly powerful effects.

Second Hit: Bonus damage and gain a small movespeed boost.
Third Hit: Bonus damage and gain a large movespeed boost.


WOLF’S MAW

Yates extends his flail forward, pulling in the first enemy hit.


OVERWHELM

Yates gathers energy before releasing a shockwave around himself, stunning affected enemies.


IRON MANDATE

Yates leaps to the chosen location, dealing damage and slowing enemies while granting allies a barrier.

Overwhelm will not disperse until Yates lands.

Note: This is a global ability which means it can be casted anywhere in the map.


YATE’S TALENTS

EXTENDED HOOKS (RARE)

Wolf’s Maw (A) has increased range.


WHIPLASH (EPIC)

Devastation Flail’s (Perk) third hit deals greatly increased damage.


RAPID RESPONSE (LEGENDARY)

Iron Mandate (Ult) completes much more quickly.


‘CRIMSON WOLF’ YATES (RARE) AND
‘CONTENDER’ KESTREL (LIMITED EDITION)


‘CYBER’ KRUL (LEGENDARY)

Krul_cyber_prime
Krul_cyber
Krul_cyber_prototype

The Undead 1V1 champ is getting a new Legendary skin! Get ‘Cyber’ Krul in three different variants; here’s how to unlock your favorite version:

  • Cyber Krul Prototype (White)
    • At launch:
      • In a special box
      • In the All Box
      • For direct purchase
  • Cyber Krul (Red)
    • At launch:
      • In a special box
      • In the All Box
      • Not initially available for direct purchase
  • Cyber Krul Prime (Blue)
    • Only unlockable by by reaching Battle Pass level 100

NEW COLLECTABLE COSMETIC: CRAFT HATS TO SPICE UP YOUR FAVORITE SKINS

Hats are a collectable cosmetic that you’ll be able to equip on most skins starting in Update 3.7. To unlock your favorite Hat, simply find the necessary materials required to craft it. Materials to craft Hats can be found in Spoils of War Chests, Material Chests, and occasionally Event rewards.

Materials are used in a variety of recipes and will be reused in future updates. You’ll be able to collect up to 15 materials of each kind before being awarded a duplicate bonus.

See which Hats are available to craft by tapping on your Player Inventory and navigating to the “HATS” tab.

The HATS tab is your “workshop.” Here, you’ll be able to see which materials you own as well as which Hats are available to craft. This tab is also where you’ll equip any Hats you’ve already crafted.

MAKE SURE THAT HATS ARE COMPATIBLE WITH YOUR FAVORITE SKINS

Before crafting a Hat, make sure that it’s compatible with your favorite heroes and skins by tapping on the question mark.


NEW AUTO BUY & AUTO LEVEL UP FEATURES

Looking for a faster way to hop into combat? With the new Auto Buy and Auto Level Up features, your selected Recommended Build can automatically purchase items and level up skills for you!

Auto Buy will automatically purchase the items from your selected build while your hero is within range of valid shop locations and when you have enough gold for the items. Just walk by a valid shop location and the items in your selected build will simply “float” into your heroes’ inventory.

Similarly, Auto Level Up will instantly spend your skill points upon leveling up.

Like doing everything yourself? You can disable “Enable Auto Buy” and “Automatically Upgrade Abilities” under the new Gameplay tab of the in-game settings menu.


EXPAND YOUR COLLECTION:
GET THE SUNNY PING SET

Add another set of Social Pings to your collection: Get the Sunny Ping pack now! These were designed together with hallu, one of our talented community artists.

Individual pings have a chance to drop in Spoils of War chests and can also be found in the Market. You must collect the entire set to use them in-game.
Want to see which pings you own? Tap on your Player Inventory from the home screen, then on the SOCIAL PINGS tab.

 


SUNLIGHT SYSTEM UPDATES

Play more, earn even more!

  • We’ve added 50 levels to our seasonal Sunlight progression system and have dramatically increased the rewards available for all players – free and paid alike. We’ve concentrated rewards on the Free Pass track to pay out big rewards every 5 levels, but Battle Pass holders will now earn 100 levels worth of rewards, including the Battle Pass exclusive Cyber Krul Prime skin.
    • More Sunlight points will be needed to reach the maximum Sunlight level for Autumn Season 2018, but events will provide opportunities to earn huge amounts of Sunlight and help you reach level 100!
  • Autumn Season 2018 will not have end-of-season rewards related to Sunlight progression; instead of making you wait until the end of the season to unlock your rewards, we’ve rolled them into the 100 levels of the season’s Free Tier Battle Pass.
    • This means that you won’t have to wait until the end of the season to enjoy your payout – simply level up to instantly reap the benefits.
  • Check out the new SEASON button on the home page to see the full list of loot you can earn, and to view your overall progress.

IMPROVED BATTLE PASS

The next generation of Battle Pass is here! Like last season, you’ll be able to unlock your Vainglory Battle Pass for only $10 (or 1250 ICE), then start raking in the rewards. We’ve ramped up the value of the Battle Pass for Autumn and will be giving back over 20x in value!

Battle Pass details can now be found by tapping on the SEASON button on the home page.


CHAT IN BLIND LOBBIES

The newly simplified Blind Lobby design now features chat; coordinate with your team in all Casual and Brawl modes.


HERO & ITEM BALANCE CHANGES

Balance changes have been published as a separate article. You can see those changes HERE!


BUG FIXES & PERFORMANCE IMPROVEMENTS

    • Reim’s basic attacks now properly generate fortified health
    • Anka’s Crimson Blade talent now correctly modifies damage
    • Fixed a bug where Malene’s Royal Favors talent globally affected allies
    • Fixed a bug where Anka’s Dance of Blades locked her longer than intended
    • Catherine’s Blast Tremor angle is now more clearly displayed
    • Global gold and experience is now properly granted to all allies
    • In 5V5, Turrets, Armories, and Vain Crystals will display “INVULNERABLE” when hit while invulnerable
    • Stunning Ozo during his Acrobounce will now interrupt him
    • Recommended hero builds have been updated for more generalized usage
    • Chat added to Casual lobbies

 

Update 3.7: Hero & Item Balance Changes

  • Vainglory
  • |

GAMEPLAY BALANCE CHANGES

THE JUNGLE

  • Jungle monsters now take the same reduced damage from abilities as lane minions

    ALL 5V5 Jungle Camps
  • Spawn Time
    • 50s 55s

WEAPON/CRYSTAL GUARDIAN

  • Respawn Time
    • 120s → 135s
  • Orb Buff
    • Now always pass killer with a minimum of 30s duration

BLACKCLAW (CAPTURED)

  • Enrages past 25 minutes
    • Damage Dealt
      • +15%
    • Damage Taken
      • -30%
    • Movespeed
      • +0.4

HEALING TREANT

  • Base Health
    • 600 → 780

BIG JUNGLE BEAR

  • Health
    • 475 + 90 → 600 + 100

STRUCTURES

TURRETS

Developer Comments: These changes are intended to make turrets much more impactful early on when aiding an allied hero while also clearing up rules around when heroes will be targeted by a turret.

  • Armor/Shield Piercing
    • 15% → 50%
  • Now deals consistent damage to lane minions
    • This will slightly change last hit timings
  • Now only attacks enemy heroes that have attacked a nearby allied hero
  • No longer deals bonus damage based on a hero’s max health
  • No longer deals differing ramping damage per hero
  • Generates Heat when attacking enemy heroes up to 2 stacks
    • Heat: Each stack increases the turret’s damage against heroes by 62.5%
    • Indicated by PFX on the turret arm

STRUCTURES (5V5)

ARMORY
  • Now fully regenerates after 3 minutes of being out of combat

OUTER TURRET

  • Damage
    • 160 → 230-290

INNER TURRET

  • Damage
    • 160 → 290-410

ARMORY TURRET

  • Damage
    • 160 → 340-500

VAIN CRYSTAL

  • Halcyon Missile Damage
    • Has a more dynamic firing pattern
    • 25 + 10% → 50 + 15%
  • Rupture Stun Duration
    • 1.2s → 1.5s

STRUCTURES (3V3)

OUTER TURRET

  • Damage
    • 160 → 250

INNER TURRETS

  • Damage
    • 160 → 350

VAIN CRYSTAL TURRETS

  • Damage
    • 160 → 450

EXPERIENCE

Developer Comments:With the potential of some games being snowballed fairly dramatically, these changes aim to help bring games a bit closer if teams are able to take down high value targets.

  • Shared Experience Bonus
    • 160% → 125%
  • Now evenly split among participants
  • Scaling increase per level
    • 8 → 10
  • Trickle Experience
    • 0.6 → 0.8
  • Hero Kill Experience
    • 0 → 6 + 1.2/level +/-45% per level difference (minimum of -90%)
  • Blackclaw (Uncaptured)
    • 15 Each
  • Blackclaw (Captured)
    • 10 Each
  • Ghostwing
    • 10 Each
  • Big Jungle Bear (3V3)
    • 13 → 15
  • Healing Treant (3V3)
    • 27 → 28.5

GOLD

Developer Comments: In a similar vein to the experience changes, these put a bit more emphasis on killing heroes who are racking up kills and assists. Always aim to take out targets who are on long streaks.

KILL/DEATH STREAKS
  • Maximum Bounty
    • 600 → 1000
  • Minimum Bounty
    • 100 → 40
  • Change Per Kill
    • +75 → +100
  • Change Per Assist
    • +15 → +50 split between all assisters
  • Change Per Death
    • -25 → -40
  • Assist Gold
    • 25% → 50%


 

 

 

 

 

 

JUNGLE GOLD (5V5)

  • Jungle Ambient Gold
    • 85% → 60%
  • Weapon Guardian
    • 100 → 80
  • Crystal Guardian
    • 100 → 80
  • Goldoak
    • 160 → 180
  • Big Jungle Bear
    • 55 → 65

GOLD (3V3)
  • Gold/Experience Trickle Start Time (3V3)
    • 25s → 10s

HERO BALANCE CHANGES


ANKA

EVISCERATE

  • Anka will now basic attack the victim she blinks to unless cancelled

DANCE OF BLADES

  • Damage
    • 45/75/105/135/195 → 55/85/115/145/205
  • Crystal Ratio
    • 50% → 45%

BARON

ROCKET LAUNCHER

  • Perk Splash Damage
  • 80% → 65%

CELESTE

HELIOGENESIS

  • Range
      • 7.5/7.5/7.5/7.5/9.5 → 7/7/7/7/9

FORTRESS

TRUTH OF THE TOOTH

  • Speed Boost Strength
    • 3 → 1.8
  • Lifesteal
    • 12/14/16/18/22% → 10/11/12/13/15%

GRUMPJAW

GRUMPY

  • Now also hits things at his ending location

KENSEI

IMMOVABLE MIND

  • Stack Timeout
    • 5s → 2.8s
  • Barrier Duration
    • 1.4s → 0.8s
  • Bonus Damage
    • 20% → 15%

KESTREL

GLIMMERSHOT

  • Energy Cost
    • 60 → 50
  • Armor Pierce
    • 0/3/6/9/15% → 4/8/12/16/20%

KINETIC

STATS

  • Attack Range
    • 6.4 → 6.1

PHINN

POLITE COMPANY

  • Fortified life generated
    • 120/145/170/195/245 → 100/125/150/175/225
  • Health Scaling
    • 6% → 4%
  • Defense Scaling
    • 20% → 15%

REIM

FROSTGUARD

  • Fortified Health Generation
    • Basic Attack
      • 0% (bugged) → 20%
    • Damage Over Time
      • 30% → 20%
    • Winter Spire
      • 35% → 20%

REZA

FIRESTARTER

  • Damage
    • 20-185 → 10-175

SAMUEL

DRIFTING DARK

  • Heal Per Target
      • 4/6/8/10/12 + 12% CR → 2/4/6/8/10 + 10% CR

SAW

SPIN UP

  • Attack Speed Per Stack
      • 18% → 15%

SILVERNAIL

STATS

  • Attack Range
      • 6.4 → 6.2

TONY

TRASH TALK

  • Crystal Ratio
    • 75% → 125%

BADABOOM

  • Weapon Damage
    • 300/500/700 → 250/400/550 + 100% WR + 100% CR
    • Fixed a bug where Tony had no scaling on this ability
  • Knockback Distance
    • 10/12/14 → 12/15/18

VARYA

ANVIL’S HAMMER

  • Reduced damage per consecutive hit
    • 75% → 50%

ITEM BALANCE CHANGES

AEGIS

  • Shield
    • 85 → 90

AFTERSHOCK

  • Max Damage vs. Non-Heroes
    • 400 → 300

BONESAW

  • Weapon Power
    • 15 → 25

METAL JACKET

  • Armor
    • 120 → 130

PULSEWEAVE

  • Total Cost
    • 2000 → 2300

SERPENT MASK

  • Weapon Power
    • 100 → 85

SPELLSWORD

  • Cost
    • 2700 → 2750

TALENTS BALANCE CHANGES

Developer Comments: With the season transition, we will be shaking up the Blitz meta with a slew of talent changes. As talents may reflect a large investment by players, we aim to make as few changes to talents as possible from update to update going forward, and revisit them holistically once in a while.

ANKA

CRIMSON BLADE

  • Damage
    • 100%+25%/lv → 110%+20%/lv

ARDAN

VANGUARDIAN

  • Damage
    • 40%+2%/lv → 20%+1%/lv

HEAVY HITTER

  • Range
    • 2 → 3.5

KNOCKOUT PUNCH

  • Damage
    • 95%+10%/lv → 110%+20%/lv
  • Cooldown
    • 70%-10%/lv → 100%-10%/lv

IDRIS

PATH OF THE SEEKER

  • Crystal Power
    • 20%-1.5%/lv → 40%-1.5%/lv
  • Weapon Power
    • 20%-1.5%/lv → 40%-1.5%/lv

JOULE

BACKUP BUTTON

  • Charge Time
    • 70%-2.5%/lv → 80%-2.5%/lv

KENSEI

ENDLESS PATH

  • Damage
    • 100%+20%/lv → 120%+25%/lv

KRUL

DEAD MAN’S BARRIER

  • Barrier
    • 140%+7.5%/lv → 115%+8.75%/lv
  • Range
    • 1.0 → 0.5

PHINN

PHASTER

  • Fortified Health
    • 110%+2.5%/lv → 100%+1.0%/lv
  • Movement Speed
    • 1.3+0.15/lv → 1.3%+0.20/lv

RINGO

LONG SHOT

  • Damage
    • 125%+3%/lv → 115%+3%/lv
  • Range
    • 3 → 4

BULLET SPLIT

  • Damage
    • 97.5%+2.5%/lv → 87.5%+2.5%/lv
  • Cooldown
    • 95%-3%/lv → 90%-3%/lv

LORELAI

CLAM UP

  • Bonus Stun Duration
    • 0.33s+0.13/lv → 0.45s+0.2/lv

WONDER WALL

  • Invulnerability Duration
    • 2s+0.75/lv → 2.5s+1/lv

SAW

PIERCING BULLETS

  • Bonus Range
    • 0.9 → 0.5

TONY

MIGHTY BRAWLER

  • Bonus Attack Speed
    • 20%+5%/lv → 10%+2.5%/lv

HAYMAKERS

  • Damage
    • 40%+2.5%/lv → 30%+2.5%/lv

 

PSA: Sunlight Will No Longer Drop From Bot Matches

  • Vainglory
  • |
  • Aug 15, 2018


As the result of a handful of players gaming the system, Sunlight will no longer drop from Bot Matches; other drops given through Spoils of War (such as Glory and XP) will also be significantly reduced.

Bot matches exist to help players learn heroes, explore item builds, and generally get better at the game. It’s disappointing to see that they’ve been used maliciously.

SEMC is committed to protecting the integrity of Vainglory and ensuring a fair gameplay experience for all of its players. We will continue to be vigilant in protecting these values.


Updated 08/16/18

For clarification: “Gaming the system” means that non-players were intentionally cheating using tools.



Short Film Challenge: Submit A Video For a Chance to Win Prizes!

  • Vainglory
  • |
  • Aug 10, 2018


Lights, camera… action!

Ever dreamed of directing a short film that tells a story about your favorite Vainglory heroes? Recent updates to Vainglory’s replay system mean that now is the perfect time to try!

Put your director’s hat on and submit a short — not to exceed 100 seconds — video showing off your mastery of Vainglory’s new-and-improved replay system.
You’ll have until August 20 at 5PM PT to submit your best work. After that, we’ll pick 10 short films (5 selected at random and 5 staff favorites) to get awesome rewards.


THE AWESOME REWARDS
  • Five randomly selected winners will receive 1,500 ICE
  • Five staff favorites will get Silvernail and every Update 3.6 skin (Including the ultra rare ‘Beach Patrol’ Catherine!)

Need some inspiration? The community is already creating some incredible stuff with the replay system including this gem titled ‘Abruption The Eve.’


POST YOUR SUBMISSIONS TO VAINGLORY’S OFFICIAL TWITTER AND FACEBOOK PAGES AND FOLLOW THESE RULES

Twitter

  • Include #vainglory #shortfilm
  • Your post must not start with the @ symbol, but you have to tag @vainglory (Use local tag)
  • Include your player name in the post (with correct spelling and capitalization)
  • Short films cannot exceed 100 sec.
  • You should not use music that contains profanity or bad words.
  • You must be following our official Twitter account
  • You can enter as many times as you like

Facebook
  • Include #vainglory #shortfilm
  • Include your player name in the post (with correct spelling and capitalization)
  • Short films cannot exceed 100 sec.
  • You should not use music that contains profanity or bad words.
  • You must like our official Facebook page
  • You must post ‘public’
  • You can enter as many times as you like

GLHF! We can’t wait to see your masterpieces.

Share Apple’s ‘Unleash’ Ad Ft. Vainglory to Unlock Prizes

  • Vainglory
  • |
  • Aug 15, 2018

https://www.youtube.com/watch?v=izw9lhInmEo


Hey hey, VG community!

There’s no question that the latest Apple Vainglory iPhone ad is fire; in fact, it’s arguably one of the most beautiful CG commercials ever produced. People need to see this ad and to make sure that happens, we’re turning to you.


HIT COMMUNITY MILESTONES TO UNLOCK REWARDS

Work together as a community to achieve viewership goals. That’s all there is to it. Share ‘Unleash’ with everyone you know and you’ll get rewarded as certain milestones are hit. The more views it gets, the more rewards you earn. Here’s what’s on the line:


  • 8.5M Views 
    • Essence in Spoils of War Weekend
  • 9.5M Views
    • Double Glory Weekend
  • 10.5M Views
    • Double Sunlight Weekend
  • 12M Views
    • Random Skin Blueprint for everyone (Note: This does not include SE/LE skins)

Note: Dates for reward drops will be announced shortly after milestones are hit.


Share it with yo’ grandma. Make things awkward and reach out to an old high school friend you haven’t talked to in a decade. Put it on for your dentist so he doesn’t try to start a conversation with you while cleaning your teeth.


Share ‘Unleash’ with the world and earn great prizes!

 

 

Charms Pass Removed: Previous Owners Get Permanent Access to Kissy Face

  • Vainglory
  • |
  • Aug 08, 2018


Charms Pass will no longer be available for purchase; however, if you bought the pass before Update 3.6 and it was active, you’ll have permanent access to the ‘Kissy Face’ Charm. At the moment, the only way you can get kissy face is if you previously owned the Charms Pass.

Updated 08/09/2018 


If you previously owned an active Charms Pass, you can activate your Kissy Face Charm Emoji by tapping on your Player Inventory

Then, tap on the CHARM EMOJI tab:

From this tab, you’ll be able to select the Charm Emoji you want to use.


In the meantime, Golden Sorbet, Heart, Broken Heart, Halo Smiley and Shaka have been added! Express yourself with any of these five new charms:

Look for individual Charms in chests and in the Market. When unlocked, Charms can be found in your Player Inventory.

Note: Golden Sorbet will only be obtainable via special boxes and from special events.