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Update 3.5 Hero & Item Balance Changes

Update 3.5 Hero & Item Balance Changes

  • ReadyPlayer1
  • |
  • Jul 06, 2018

Parity. That’s what junglers can expect in Update 3.5, as each camp now spawns at the exact same time and respawns two minutes after they’ve been cleared. Outside of big changes to the jungle, check out balance to Churnwalker, Kensei and more! Read on for all the details …


GAMEPLAY BALANCE CHANGES

DOUBLE MINION CAMP

  • Spawn Time
    • 65 → 50
  • Respawn Time
    • 90 → 120

ARMORIES

  • Respawn Time
    • 210 → 270

WEAPON/CRYSTAL ORB CAMPS

  • Spawn Time
    • 55 → 50
  • Respawn Time
    • 150 → 120

HEALING TREANT CAMP

  • Spawn Time
    • 65 → 50
  • Respawn Time
    • 90 → 120
  • Healing Treant Experience
    • 14 → 9
  • Small Minion Experience
    • 11 → 6

GOLD OAK CAMP

  • Spawn Time
    • 65 → 50
  • Respawn Time
    • 90 → 120

VISION

  • Hero Vision Range
    • 12 14

HERO BALANCE CHANGES


ADAGIO

GIFT OF FIRE

  • Fire Damage Per Second
    • 20/30/40/50/70 →  10/20/30/40/60
  • Crystal Ratio
    • 20% →  25%
  • Health Ratio
    • 12% →  9%

ALPHA

STATS

  • Health
    • 761-2438 →  761-2537
  • Attack Speed
    • 100%-122% →  100-136.3%

BAPTISTE

FEARSOME SHADE

  • Cooldown
      • 100/85/70 →  80/65/50

BARON

ROCKET LAUNCHER

  • Splash Damage
      • 50% →  80%

PORCUPINE MORTAR

  • Energy Cost
        • 60/65/70/75/80 →  60/60/60/60/60

BLACKFEATHER

ON POINT

  • Weapon Ratio
      • 100% →  120%

CHURNWALKER

FUTILITY OF LIFE

  • Chain Healing
      • 15% →  20%

HOOK & CHAIN

  • Cooldown
      • 4/4/4/4/3 →  4/3.5/3/2.5/2
  • Damage Per Second
      • 1/1/1/1/2% →  1/1/1/1/3%

FLICKER

MOONCLOAK

  • Cooldown
      • 160/140/120 →  120/100/80

GRACE

RETRIBUTION

  • Weapon Ratio
      • 10% →  5%
  • Base Damage
      • 10-142 →  10-98

BENEDICTION

  • Weapon Ratio
      • 0% (Was Bugged) → 15%

GRUMPJAW

LIVING ARMOR

  • Damage Reduction
    • 5% →  6%

JOULE

ROCKET LEAP

  • Cooldown
      • 22/20/18/16/12 →  20/18/16/14/10

KENSEI

IMMOVABLE MIND

  • Weapon Ratio
    • 0.022% →  0.018%

LOTUS STRIKE

  • Damage
    • 55/55/55/55/65% →  50/50/50/50/60%

KESTREL

ACTIVE CAMO

  • Trap only triggers upon direct damage

KOSHKA

POUNCY FUN

  • Cooldown
      • 8/7.5/7/6.5/6 →  6/6/6/6/5

LANCE

PARTISAN’S TECHNIQUE

  • Stamina Generation Per Second
    • 15 →  20

GYTHIAN WALL

  • Stamina Cost
    • 40 →  30

LYRA

IMPERIAL SIGIL

  • Health Ratio
    • 12% →  9%

MALENE

LIGHT RIBBONS

  • Cooldown
    • 14/13/12/11/10 →  16/15/14/13/12

SHADOW TENDRILS

  • Cooldown
    • 8/7.5/7/6.5/6 →  10/9.5/9/8.5/8

ROYAL AMNESTY

  • Cooldown
    • 15/14/13/12/11 →  17/16/15/14/13

OZO

BANGARANG

  • Dash Speed
    • 16 →  20
  • End Delay
    • 0.5s0.3s

PETAL

BRAMBLEBOOM SEEDS

  • Pet Health Crystal Ratio
    • 50% →  65%

REIM

VALKYRIE

  • Cooldown
    • 80/65/50 →  60/50/40

REZA

FIRESTARTER

  • Crystal Ratio
    • 115% →  110%

RONA

INTO THE FRAY

  • Rupture Damage (Minions)
    • 40/70/100/130/220 + 100% CP  → 50% of Rupture Damage

RED MIST

  • Cooldown
    • 8 →  6
  • Damage Per Second
    • 225/325/425 →  250/350/450
  • Fortified Life Generation Per Second
    • 60/90/120 →  60/100/140

SAMUEL

DRIFTING DARK

  • Cooldown
    • 23/23/23/23/23 →  26/26/26/26/26

SKYE

STATS

  • Health
    • 668-2060 →  708-2100

TAKA

X-RETSU

  • Weapon Ratio
    • 100% →  120%

VOX

SONIC ZOOM

  • Cooldown
    • 6/5.5/5/4.5/4 →  7/6.5/6/5.5/5
  • Damage
    • 50/50/50/50/60% →  60/60/60/60/70%

ITEM BALANCE CHANGES

BOOK OF EULOGIES

  • Melee Healing
      • 60 → 65

CAPACITOR PLATE

  • Healing Amplification
    • 20% → 15%

COAT OF PLATES

  • Price
    • 550 → 500

EVE OF HARVEST

  • Crystal Power
    • 55 → 70

KINETIC SHIELD

  • Price
      • 550 → 500

LIGHT ARMOR

  • Armor
    • 30 → 35
  • Price
    • 250 → 300

LIGHT SHIELD

  • Shield
    • 30 → 35
  • Price
    • 250 → 300

LUCKY STRIKE

  • Critical Chance
    • 20% → 25%
  • Critical Damage
    • 8% 5%


  • POISONED SHIV

    • Attack Damage
        • 40 → 30

PULSEWEAVE

  • Base Slow Strength
    • 25% → 20%
  • Slow Health Scaling
    • 0.015% → 0.01%

SPELLFIRE

  • Burn Damage
    • 8-30 → 5-20

TORNADO TRIGGER

  • Attack Speed
    • 40%30%
  • Critical Damage
    • 05%

TALENTS BALANCE CHANGES

KESTREL

ACTIVE RELOAD

  • Base Damage
    • 110%80%
  • Bonus Damage Per Level
    • 10%7%

 


 

KINETIC

MAX KINETIC

  • Base Damage
    • 100%30%
  • Cooldown Modifier
    • 50%150%

PLASMA OVERDRIVE

  • Base Damage
    • 50%60%

TONY

HAYMAKER

  • Bonus Damage
    • 62.5%40%